Source position: GLEllipseCollision.pas line 115
type TECMovePack = record |
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TriMeshes: TECTriMeshList; |
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Freeforms: TECFreeFormList; |
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Colliders: TECColliderList; |
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Position: TAffineVector; |
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Velocity: TAffineVector; |
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Gravity: TAffineVector; |
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Radius: TAffineVector; |
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ObjectInfo: TECObjectInfo; |
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CollisionRange: Single; |
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UnitScale: Double; |
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MaxRecursionDepth: Byte; |
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CP: TECCollisionPacket; |
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collisionRecursionDepth: Byte; |
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ResultPos: TAffineVector; |
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NearestObject: Integer; |
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VelocityCollided: Boolean; |
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GravityCollided: Boolean; |
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GroundNormal: TAffineVector; |
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Contacts: TECContactList; |
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end; |
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