Unit 'PXL.Windows.D3D11' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_asphyrepxl]

ID3D11Device.CreateShaderResourceView

Declaration

Source position: PXL.Windows.D3D11.pas line 2991

function ID3D11Device.CreateShaderResourceView(

  Resource: ID3D11Resource;

  Desc: PD3D11_SHADER_RESOURCE_VIEW_DESC;

  SRView: PID3D11ShaderResourceView

):HResult;



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