Source position: PXL.Windows.D3D11.pas line 2999
function ID3D11Device.CreateInputLayout( |
InputElementDescs: PD3D11_INPUT_ELEMENT_DESC; |
NumElements: LongWord; |
ShaderBytecodeWithInputSignature: Pointer; |
BytecodeLength: SIZE_T; |
InputLayout: PID3D11InputLayout |
):HResult; |
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