Unit 'PXL.Windows.D3D11' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_asphyrepxl]

ID3D11Device.CreateInputLayout

Declaration

Source position: PXL.Windows.D3D11.pas line 2999

function ID3D11Device.CreateInputLayout(

  InputElementDescs: PD3D11_INPUT_ELEMENT_DESC;

  NumElements: LongWord;

  ShaderBytecodeWithInputSignature: Pointer;

  BytecodeLength: SIZE_T;

  InputLayout: PID3D11InputLayout

):HResult;



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