Unit 'PXL.Windows.D3D11'
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[
#pl_asphyrepxl
]
D3D11_SRGB_TO_FLOAT_EXPONENT
Declaration
Source position: PXL.Windows.D3D11.pas line 371
const
D3D11_SRGB_TO_FLOAT_EXPONENT
=
2
.
4
;
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