Unit 'PXL.Windows.D3D11' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_asphyrepxl]

D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT

Declaration

Source position: PXL.Windows.D3D11.pas line 66

const D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;



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