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pl_Pappe

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pl_Pappe

PAPPE stands for “PAscal Powerful Physic Engine”, it is a powerful 3D physics engine for games, simulations and so on.
 

Features

  • Impulse-based rigidBody & radgoll physics engine
  • Triangle mesh, Box, Sphere, Cylinder, Capsule Primitives
  • Base, Ball, Hinge, Universal Joints
  • Dynamic octree on world level for object sorting/culling
  • AABB Tree per object on triangle level for faster TriMesh vs. TriMesh collision detections
  • Simple API
  • Implemented in pure pascal without OOP extenstions.

 

The library is operating system independent.