(*==========================================================================;
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 *
 *  File:       ddraw.h
 *  Content:    DirectDraw include file
 *
 ***************************************************************************)

{$IFNDEF FPC_DOTTEDUNITS}
unit p_ddraw;
{$ENDIF FPC_DOTTEDUNITS}

{$MODE objfpc}{$H+}
{$MACRO on}
{$PACKRECORDS c}

{$MODESWITCH NESTEDCOMMENTS-}

{$DEFINE DIRECTDRAW_DYNAMIC_LINK}

interface

{$IFDEF FPC_DOTTEDUNITS}
uses
  WinApi.Windows;
{$ELSE FPC_DOTTEDUNITS}
uses
  windows;
{$ENDIF FPC_DOTTEDUNITS}

{#ifndef __DDRAW_INCLUDED__
#define __DDRAW_INCLUDED__

//Disable the nameless union warning when building internally
#undef ENABLE_NAMELESS_UNION_PRAGMA
#ifdef DIRECTX_REDIST
#define ENABLE_NAMELESS_UNION_PRAGMA
#endif

#ifdef ENABLE_NAMELESS_UNION_PRAGMA
#pragma warning(disable:4201)
#endif}

(*
 * If you wish an application built against the newest version of DirectDraw
 * to run against an older DirectDraw run time then define DIRECTDRAW_VERSION
 * to be the earlies version of DirectDraw you wish to run against. For,
 * example if you wish an application to run against a DX 3 runtime define
 * DIRECTDRAW_VERSION to be 0x0300.
 *)
{$IFNDEF DIRECTDRAW_VERSION}
{$DEFINE DIRECTDRAW_VERSION:=$0700}
{$ENDIF} //#endif /* DIRECTDRAW_VERSION */

{#if defined( _WIN32 )  && !defined( _NO_COM )
#define COM_NO_WINDOWS_H
#include <objbase.h>
#else
#define IUnknown            void
#if !defined( NT_BUILD_ENVIRONMENT ) && !defined(WINNT)
        #define CO_E_NOTINITIALIZED 0x800401F0L
#endif
#endif}

const
  _FACDD = $876;
//#define _FACDD  0x876
//#define MAKE_DDHRESULT( code )  MAKE_HRESULT( 1, _FACDD, code )

//#ifdef __cplusplus
//extern "C" {
//#endif

//
// For compilers that don't support nameless unions, do a
//
// #define NONAMELESSUNION
//
// before #include <ddraw.h>
//
{#ifndef DUMMYUNIONNAMEN
#if defined(__cplusplus) || !defined(NONAMELESSUNION)
#define DUMMYUNIONNAMEN(n)
#else
#define DUMMYUNIONNAMEN(n)      u##n
#endif
#endif}

{#ifndef MAKEFOURCC
    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |   \
                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif //defined(MAKEFOURCC)}

(*
 * FOURCC codes for DX compressed-texture pixel formats
 *)
const
  FOURCC_DXT1 = Ord('D') or (Ord('X') shl 8) or (Ord('T') shl 16) or (Ord('1') shl 24);
  FOURCC_DXT2 = Ord('D') or (Ord('X') shl 8) or (Ord('T') shl 16) or (Ord('2') shl 24);
  FOURCC_DXT3 = Ord('D') or (Ord('X') shl 8) or (Ord('T') shl 16) or (Ord('3') shl 24);
  FOURCC_DXT4 = Ord('D') or (Ord('X') shl 8) or (Ord('T') shl 16) or (Ord('4') shl 24);
  FOURCC_DXT5 = Ord('D') or (Ord('X') shl 8) or (Ord('T') shl 16) or (Ord('5') shl 24);

(*
 * GUIDS used by DirectDraw objects
 *)
//#if defined( _WIN32 ) && !defined( _NO_COM )
const
  CLSID_DirectDraw: TGuid            = '{D7B70EE0-4340-11CF-B063-0020AFC2CD35}';
  CLSID_DirectDraw7: TGuid           = '{3c305196-50db-11d3-9cfe-00c04fd930c5}';
  CLSID_DirectDrawClipper: TGuid     = '{593817A0-7DB3-11CF-A2DE-00AA00b93356}';
  IID_IDirectDraw: TGuid             = '{6C14DB80-A733-11CE-A521-0020AF0BE560}';
  IID_IDirectDraw2: TGuid            = '{B3A6F3E0-2B43-11CF-A2DE-00AA00B93356}';
  IID_IDirectDraw4: TGuid            = '{9c59509a-39bd-11d1-8c4a-00c04fd930c5}';
  IID_IDirectDraw7: TGuid            = '{15e65ec0-3b9c-11d2-b92f-00609797ea5b}';
  IID_IDirectDrawSurface: TGuid      = '{6C14DB81-A733-11CE-A521-0020AF0BE560}';
  IID_IDirectDrawSurface2: TGuid     = '{57805885-6eec-11cf-9441-a82303c10e27}';
  IID_IDirectDrawSurface3: TGuid     = '{DA044E00-69B2-11D0-A1D5-00AA00B8DFBB}';
  IID_IDirectDrawSurface4: TGuid     = '{0B2B8630-AD35-11D0-8EA6-00609797EA5B}';
  IID_IDirectDrawSurface7: TGuid     = '{06675a80-3b9b-11d2-b92f-00609797ea5b}';
  IID_IDirectDrawPalette: TGuid      = '{6C14DB84-A733-11CE-A521-0020AF0BE560}';
  IID_IDirectDrawClipper: TGuid      = '{6C14DB85-A733-11CE-A521-0020AF0BE560}';
  IID_IDirectDrawColorControl: TGuid = '{4B9F0EE0-0D7E-11D0-9B06-00A0C903A3B8}';
  IID_IDirectDrawGammaControl: TGuid = '{69C11C3E-B46B-11D1-AD7A-00C04FC29B4E}';

//#endif

(*============================================================================
 *
 * DirectDraw Structures
 *
 * Various structures used to invoke DirectDraw.
 *
 *==========================================================================*)

{struct IDirectDraw;
struct IDirectDrawSurface;
struct IDirectDrawPalette;
struct IDirectDrawClipper;}

{typedef struct IDirectDraw              FAR *LPDIRECTDRAW;
typedef struct IDirectDraw2             FAR *LPDIRECTDRAW2;
typedef struct IDirectDraw4             FAR *LPDIRECTDRAW4;
typedef struct IDirectDraw7             FAR *LPDIRECTDRAW7;
typedef struct IDirectDrawSurface       FAR *LPDIRECTDRAWSURFACE;
typedef struct IDirectDrawSurface2      FAR *LPDIRECTDRAWSURFACE2;
typedef struct IDirectDrawSurface3      FAR *LPDIRECTDRAWSURFACE3;
typedef struct IDirectDrawSurface4      FAR *LPDIRECTDRAWSURFACE4;
typedef struct IDirectDrawSurface7      FAR *LPDIRECTDRAWSURFACE7;
typedef struct IDirectDrawPalette               FAR *LPDIRECTDRAWPALETTE;
typedef struct IDirectDrawClipper               FAR *LPDIRECTDRAWCLIPPER;
typedef struct IDirectDrawColorControl          FAR *LPDIRECTDRAWCOLORCONTROL;
typedef struct IDirectDrawGammaControl          FAR *LPDIRECTDRAWGAMMACONTROL;}
type
  IDirectDraw             = interface;
  IDirectDraw2            = interface;
  IDirectDraw4            = interface;
  IDirectDraw7            = interface;
  IDirectDrawSurface      = interface;
  IDirectDrawSurface2     = interface;
  IDirectDrawSurface3     = interface;
  IDirectDrawSurface4     = interface;
  IDirectDrawSurface7     = interface;
  IDirectDrawPalette      = interface;
  IDirectDrawClipper      = interface;
  IDirectDrawColorControl = interface;
  IDirectDrawGammaControl = interface;

{typedef struct _DDFXROP                 FAR *LPDDFXROP;
typedef struct _DDSURFACEDESC           FAR *LPDDSURFACEDESC;
typedef struct _DDSURFACEDESC2          FAR *LPDDSURFACEDESC2;
typedef struct _DDCOLORCONTROL          FAR *LPDDCOLORCONTROL;}

(*
 * API's
 *)

//#if (defined (WIN32) || defined( _WIN32 ) ) && !defined( _NO_COM )
//#if defined( _WIN32 ) && !defined( _NO_ENUM )
//    typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKA)(GUID FAR *, LPSTR, LPSTR, LPVOID);
  LPDDENUMCALLBACKA = function(lpGUID: PGUID; lpDriverDescription: LPSTR; lpDriverName: LPSTR; lpContext: LPVOID): BOOL; stdcall;

//    typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID);
  LPDDENUMCALLBACKW = function(lpGUID: PGUID; lpDriverDescription: LPWSTR; lpDriverName: LPWSTR; lpContext: LPVOID): BOOL; stdcall;

type
{    /*
     * Protect against old SDKs
     */
    #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
        #define HMONITOR_DECLARED
        DECLARE_HANDLE(HMONITOR);
    #endif}
//    typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKEXA)(GUID FAR *, LPSTR, LPSTR, LPVOID, HMONITOR);
    LPDDENUMCALLBACKEXA = function(lpGUID: PGUID; lpDriverDescription: LPSTR; lpDriverName: LPSTR; lpContext: LPVOID; hm: HMONITOR): BOOL; stdcall;
  
//    typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKEXW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID, HMONITOR);
    LPDDENUMCALLBACKEXW = function(lpGUID: PGUID; lpDriverDescription: LPWSTR; lpDriverName: LPWSTR; lpContext: LPVOID; hm: HMONITOR): BOOL; stdcall;

type
//    typedef HRESULT (WINAPI * LPDIRECTDRAWENUMERATEEXA)( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags);
    LPDIRECTDRAWENUMERATEEXA = function(lpCallback: LPDDENUMCALLBACKEXA; lpContext: LPVOID; dwFlags: DWORD): HRESULT; stdcall;

//    typedef HRESULT (WINAPI * LPDIRECTDRAWENUMERATEEXW)( LPDDENUMCALLBACKEXW lpCallback, LPVOID lpContext, DWORD dwFlags);
    LPDIRECTDRAWENUMERATEEXW = function(lpCallback: LPDDENUMCALLBACKEXW; lpContext: LPVOID; dwFlags: DWORD): HRESULT; stdcall;

{    #ifdef UNICODE
        typedef LPDDENUMCALLBACKW           LPDDENUMCALLBACK;
        #define DirectDrawEnumerate         DirectDrawEnumerateW
        typedef LPDDENUMCALLBACKEXW         LPDDENUMCALLBACKEX;
        typedef LPDIRECTDRAWENUMERATEEXW        LPDIRECTDRAWENUMERATEEX;
        #define DirectDrawEnumerateEx       DirectDrawEnumerateExW
    #else
        typedef LPDDENUMCALLBACKA           LPDDENUMCALLBACK;
        #define DirectDrawEnumerate         DirectDrawEnumerateA
        typedef LPDDENUMCALLBACKEXA         LPDDENUMCALLBACKEX;
        typedef LPDIRECTDRAWENUMERATEEXA        LPDIRECTDRAWENUMERATEEX;
        #define DirectDrawEnumerateEx       DirectDrawEnumerateExA
    #endif}
//#endif}

(*
 * Flags for DirectDrawEnumerateEx
 * DirectDrawEnumerateEx supercedes DirectDrawEnumerate. You must use GetProcAddress to
 * obtain a function pointer (of type LPDIRECTDRAWENUMERATEEX) to DirectDrawEnumerateEx.
 * By default, only the primary display device is enumerated.
 * DirectDrawEnumerate is equivalent to DirectDrawEnumerate(,,DDENUM_NONDISPLAYDEVICES)
 *)

(*
 * This flag causes enumeration of any GDI display devices which are part of
 * the Windows Desktop
 *)
const
  DDENUM_ATTACHEDSECONDARYDEVICES    = $00000001;

(*
 * This flag causes enumeration of any GDI display devices which are not
 * part of the Windows Desktop
 *)
  DDENUM_DETACHEDSECONDARYDEVICES    = $00000002;

(*
 * This flag causes enumeration of non-display devices
 *)
  DDENUM_NONDISPLAYDEVICES           = $00000004;


  REGSTR_KEY_DDHW_DESCRIPTION        = 'Description';
  REGSTR_KEY_DDHW_DRIVERNAME         = 'DriverName';
  REGSTR_PATH_DDHW                   = 'Hardware\DirectDrawDrivers';

  DDCREATE_HARDWAREONLY              = $00000001;
  DDCREATE_EMULATIONONLY             = $00000002;

{#if defined(WINNT) || !defined(WIN32)
#ifndef _HRESULT_DEFINED
#define _HRESULT_DEFINED
typedef __success(return >= 0) long HRESULT;
#endif // !_HRESULT_DEFINED
#endif}

(*
 * Generic pixel format with 8-bit RGB and alpha components
 *)
type
  PDDARGB = ^TDDARGB;
  TDDARGB = record
    blue: BYTE;
    green: BYTE;
    red: BYTE;
    alpha: BYTE;
  end;

(*
 * This version of the structure remains for backwards source compatibility.
 * The DDARGB structure is the one that should be used for all DirectDraw APIs.
 *)
  PDDRGBA = ^TDDRGBA;
  TDDRGBA = record
    red: BYTE;
    green: BYTE;
    blue: BYTE;
    alpha: BYTE;
  end;


(*
 * DDCOLORKEY
 *)
  PDDCOLORKEY = ^TDDCOLORKEY;
  TDDCOLORKEY = record
    dwColorSpaceLowValue: DWORD;        // low boundary of color space that is to
                                        // be treated as Color Key, inclusive
    dwColorSpaceHighValue: DWORD;       // high boundary of color space that is
                                        // to be treated as Color Key, inclusive
  end;

  PDirectDrawSurface = Pointer;
(*
 * DDBLTFX
 * Used to pass override information to the DIRECTDRAWSURFACE callback Blt.
 *)
  PDDBLTFX = ^TDDBLTFX;
  TDDBLTFX = record
    dwSize: DWORD;                              // size of structure
    dwDDFX: DWORD;                              // FX operations
    dwROP: DWORD;                               // Win32 raster operations
    dwDDROP: DWORD;                             // Raster operations new for DirectDraw
    dwRotationAngle: DWORD;                     // Rotation angle for blt
    dwZBufferOpCode: DWORD;                     // ZBuffer compares
    dwZBufferLow: DWORD;                        // Low limit of Z buffer
    dwZBufferHigh: DWORD;                       // High limit of Z buffer
    dwZBufferBaseDest: DWORD;                   // Destination base value
    dwZDestConstBitDepth: DWORD;                // Bit depth used to specify Z constant for destination
    case Integer of
    0: (
      dwZDestConst: DWORD;                      // Constant to use as Z buffer for dest
    );
    1: (
      lpDDSZBufferDest: PDirectDrawSurface;     // Surface to use as Z buffer for dest

      dwZSrcConstBitDepth: DWORD;               // Bit depth used to specify Z constant for source
      case Integer of
      0: (
        dwZSrcConst: DWORD;                     // Constant to use as Z buffer for src
      );
      1: (
        lpDDSZBufferSrc: PDirectDrawSurface;    // Surface to use as Z buffer for src

        dwAlphaEdgeBlendBitDepth: DWORD;        // Bit depth used to specify constant for alpha edge blend
        dwAlphaEdgeBlend: DWORD;                // Alpha for edge blending
        dwReserved: DWORD;
        dwAlphaDestConstBitDepth: DWORD;        // Bit depth used to specify alpha constant for destination
        case Integer of
        0: (
          dwAlphaDestConst: DWORD;              // Constant to use as Alpha Channel
        );
        1: (
          lpDDSAlphaDest: PDirectDrawSurface;   // Surface to use as Alpha Channel

          dwAlphaSrcConstBitDepth: DWORD;       // Bit depth used to specify alpha constant for source
          case Integer of
          0: (
            dwAlphaSrcConst: DWORD;             // Constant to use as Alpha Channel
          );
          1: (
            lpDDSAlphaSrc: PDirectDrawSurface;  // Surface to use as Alpha Channel

            case Integer of
            0: (
              dwFillColor: DWORD;               // color in RGB or Palettized
            );
            1: (
              dwFillDepth: DWORD;               // depth value for z-buffer
            );
            2: (
              dwFillPixel: DWORD;               // pixel value for RGBA or RGBZ
            );
            3: (
              lpDDSPattern: PDirectDrawSurface;  // Surface to use as pattern

              ddckDestColorkey: TDDCOLORKEY;    // DestColorkey override
              ddckSrcColorkey: TDDCOLORKEY;     // SrcColorkey override
            );
          );
        );
      );
    );
  end;


(*
 * DDSCAPS
 *)
  PDDSCAPS = ^TDDSCAPS;
  TDDSCAPS = record
    dwCaps: DWORD;              // capabilities of surface wanted
  end;


(*
 * DDOSCAPS
 *)
  PDDOSCAPS = ^TDDOSCAPS;
  TDDOSCAPS = record
    dwCaps: DWORD;              // capabilities of surface wanted
  end;

(*
 * This structure is used internally by DirectDraw.
 *)
  PDDSCAPSEX = ^TDDSCAPSEX;
  TDDSCAPSEX = record
    dwCaps2: DWORD;
    dwCaps3: DWORD;
    case Integer of
    0: (
      dwCaps4: DWORD;
    );
    1: (
      dwVolumeDepth: DWORD;
    );
  end;

(*
 * DDSCAPS2
 *)
  PDDSCAPS2 = ^TDDSCAPS2;
  TDDSCAPS2 = record
    dwCaps: DWORD;              // capabilities of surface wanted
    dwCaps2: DWORD;
    dwCaps3: DWORD;
    case Integer of
    0: (
      dwCaps4: DWORD;
    );
    1: (
      dwVolumeDepth: DWORD;
    );
  end;

(*
 * DDCAPS
 *)
const
  DD_ROP_SPACE = 256 div 32;                    // space required to store ROP array
(*
 * NOTE: Our choosen structure number scheme is to append a single digit to
 * the end of the structure giving the version that structure is associated
 * with.
 *)

(*
 * This structure represents the DDCAPS structure released in DirectDraw 1.0.  It is used internally
 * by DirectDraw to interpret caps passed into ddraw by drivers written prior to the release of DirectDraw 2.0.
 * New applications should use the DDCAPS structure defined below.
 *)
type
  PDDCAPS_DX1 = ^TDDCAPS_DX1;
  TDDCAPS_DX1 = record
    dwSize: DWORD;                      // size of the DDDRIVERCAPS structure
    dwCaps: DWORD;                      // driver specific capabilities
    dwCaps2: DWORD;                     // more driver specific capabilites
    dwCKeyCaps: DWORD;                  // color key capabilities of the surface
    dwFXCaps: DWORD;                    // driver specific stretching and effects capabilites
    dwFXAlphaCaps: DWORD;               // alpha driver specific capabilities
    dwPalCaps: DWORD;                   // palette capabilities
    dwSVCaps: DWORD;                    // stereo vision capabilities
    dwAlphaBltConstBitDepths: DWORD;        // DDBD_2,4,8
    dwAlphaBltPixelBitDepths: DWORD;        // DDBD_1,2,4,8
    dwAlphaBltSurfaceBitDepths: DWORD;      // DDBD_1,2,4,8
    dwAlphaOverlayConstBitDepths: DWORD;    // DDBD_2,4,8
    dwAlphaOverlayPixelBitDepths: DWORD;    // DDBD_1,2,4,8
    dwAlphaOverlaySurfaceBitDepths: DWORD;  // DDBD_1,2,4,8
    dwZBufferBitDepths: DWORD;              // DDBD_8,16,24,32
    dwVidMemTotal: DWORD;               // total amount of video memory
    dwVidMemFree: DWORD;                // amount of free video memory
    dwMaxVisibleOverlays: DWORD;        // maximum number of visible overlays
    dwCurrVisibleOverlays: DWORD;       // current number of visible overlays
    dwNumFourCCCodes: DWORD;            // number of four cc codes
    dwAlignBoundarySrc: DWORD;          // source rectangle alignment
    dwAlignSizeSrc: DWORD;              // source rectangle byte size
    dwAlignBoundaryDest: DWORD;         // dest rectangle alignment
    dwAlignSizeDest: DWORD;             // dest rectangle byte size
    dwAlignStrideAlign: DWORD;          // stride alignment
    dwRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported
    ddsCaps: TDDSCAPS;                  // DDSCAPS structure has all the general capabilities
    dwMinOverlayStretch: DWORD;         // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    dwMaxOverlayStretch: DWORD;         // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    dwMinLiveVideoStretch: DWORD;       // OBSOLETE! This field remains for compatability reasons only
    dwMaxLiveVideoStretch: DWORD;       // OBSOLETE! This field remains for compatability reasons only
    dwMinHwCodecStretch: DWORD;         // OBSOLETE! This field remains for compatability reasons only
    dwMaxHwCodecStretch: DWORD;         // OBSOLETE! This field remains for compatability reasons only
    dwReserved1: DWORD;                 // reserved
    dwReserved2: DWORD;                 // reserved
    dwReserved3: DWORD;                 // reserved
  end;

(*
 * This structure is the DDCAPS structure as it was in version 2 and 3 of Direct X.
 * It is present for back compatability.
 *)
  PDDCAPS_DX3 = ^TDDCAPS_DX3;
  TDDCAPS_DX3 = record
    dwSize: DWORD;                      // size of the DDDRIVERCAPS structure
    dwCaps: DWORD;                      // driver specific capabilities
    dwCaps2: DWORD;                     // more driver specific capabilites
    dwCKeyCaps: DWORD;                  // color key capabilities of the surface
    dwFXCaps: DWORD;                    // driver specific stretching and effects capabilites
    dwFXAlphaCaps: DWORD;               // alpha driver specific capabilities
    dwPalCaps: DWORD;                   // palette capabilities
    dwSVCaps: DWORD;                    // stereo vision capabilities
    dwAlphaBltConstBitDepths: DWORD;        // DDBD_2,4,8
    dwAlphaBltPixelBitDepths: DWORD;        // DDBD_1,2,4,8
    dwAlphaBltSurfaceBitDepths: DWORD;      // DDBD_1,2,4,8
    dwAlphaOverlayConstBitDepths: DWORD;    // DDBD_2,4,8
    dwAlphaOverlayPixelBitDepths: DWORD;    // DDBD_1,2,4,8
    dwAlphaOverlaySurfaceBitDepths: DWORD;  // DDBD_1,2,4,8
    dwZBufferBitDepths: DWORD;              // DDBD_8,16,24,32
    dwVidMemTotal: DWORD;               // total amount of video memory
    dwVidMemFree: DWORD;                // amount of free video memory
    dwMaxVisibleOverlays: DWORD;        // maximum number of visible overlays
    dwCurrVisibleOverlays: DWORD;       // current number of visible overlays
    dwNumFourCCCodes: DWORD;            // number of four cc codes
    dwAlignBoundarySrc: DWORD;          // source rectangle alignment
    dwAlignSizeSrc: DWORD;              // source rectangle byte size
    dwAlignBoundaryDest: DWORD;         // dest rectangle alignment
    dwAlignSizeDest: DWORD;             // dest rectangle byte size
    dwAlignStrideAlign: DWORD;          // stride alignment

    dwRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported
    ddsCaps: TDDSCAPS;                  // DDSCAPS structure has all the general capabilities
    dwMinOverlayStretch: DWORD;         // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    dwMaxOverlayStretch: DWORD;         // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    dwMinLiveVideoStretch: DWORD;       // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    dwMaxLiveVideoStretch: DWORD;       // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    dwMinHwCodecStretch: DWORD;         // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    dwMaxHwCodecStretch: DWORD;         // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    dwReserved1: DWORD;                 // reserved
    dwReserved2: DWORD;                 // reserved
    dwReserved3: DWORD;                 // reserved
    dwSVBCaps: DWORD;                   // driver specific capabilities for System->Vmem blts
    dwSVBCKeyCaps: DWORD;               // driver color key capabilities for System->Vmem blts
    dwSVBFXCaps: DWORD;                 // driver FX capabilities for System->Vmem blts
    dwSVBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for System->Vmem blts
    dwVSBCaps: DWORD;                   // driver specific capabilities for Vmem->System blts
    dwVSBCKeyCaps: DWORD;               // driver color key capabilities for Vmem->System blts
    dwVSBFXCaps: DWORD;                 // driver FX capabilities for Vmem->System blts
    dwVSBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for Vmem->System blts
    dwSSBCaps: DWORD;                   // driver specific capabilities for System->System blts
    dwSSBCKeyCaps: DWORD;               // driver color key capabilities for System->System blts
    dwSSBFXCaps: DWORD;                 // driver FX capabilities for System->System blts
    dwSSBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for System->System blts
    dwReserved4: DWORD;                 // reserved
    dwReserved5: DWORD;                 // reserved
    dwReserved6: DWORD;                 // reserved
  end;

(*
 * This structure is the DDCAPS structure as it was in version 5 of Direct X.
 * It is present for back compatability.
 *)
  PDDCAPS_DX5 = ^TDDCAPS_DX5;
  TDDCAPS_DX5 = record
(*  0*) dwSize: DWORD;                  // size of the DDDRIVERCAPS structure
(*  4*) dwCaps: DWORD;                  // driver specific capabilities
(*  8*) dwCaps2: DWORD;                 // more driver specific capabilites
(*  c*) dwCKeyCaps: DWORD;              // color key capabilities of the surface
(* 10*) dwFXCaps: DWORD;                // driver specific stretching and effects capabilites
(* 14*) dwFXAlphaCaps: DWORD;           // alpha driver specific capabilities
(* 18*) dwPalCaps: DWORD;               // palette capabilities
(* 1c*) dwSVCaps: DWORD;                // stereo vision capabilities
(* 20*) dwAlphaBltConstBitDepths: DWORD;        // DDBD_2,4,8
(* 24*) dwAlphaBltPixelBitDepths: DWORD;        // DDBD_1,2,4,8
(* 28*) dwAlphaBltSurfaceBitDepths: DWORD;      // DDBD_1,2,4,8
(* 2c*) dwAlphaOverlayConstBitDepths: DWORD;    // DDBD_2,4,8
(* 30*) dwAlphaOverlayPixelBitDepths: DWORD;    // DDBD_1,2,4,8
(* 34*) dwAlphaOverlaySurfaceBitDepths: DWORD;  // DDBD_1,2,4,8
(* 38*) dwZBufferBitDepths: DWORD;              // DDBD_8,16,24,32
(* 3c*) dwVidMemTotal: DWORD;           // total amount of video memory
(* 40*) dwVidMemFree: DWORD;            // amount of free video memory
(* 44*) dwMaxVisibleOverlays: DWORD;    // maximum number of visible overlays
(* 48*) dwCurrVisibleOverlays: DWORD;   // current number of visible overlays
(* 4c*) dwNumFourCCCodes: DWORD;        // number of four cc codes
(* 50*) dwAlignBoundarySrc: DWORD;      // source rectangle alignment
(* 54*) dwAlignSizeSrc: DWORD;          // source rectangle byte size
(* 58*) dwAlignBoundaryDest: DWORD;     // dest rectangle alignment
(* 5c*) dwAlignSizeDest: DWORD;         // dest rectangle byte size
(* 60*) dwAlignStrideAlign: DWORD;      // stride alignment
(* 64*) dwRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported
(* 84*) ddsCaps: TDDSCAPS;              // DDSCAPS structure has all the general capabilities
(* 88*) dwMinOverlayStretch: DWORD;     // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 8c*) dwMaxOverlayStretch: DWORD;     // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 90*) dwMinLiveVideoStretch: DWORD;   // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 94*) dwMaxLiveVideoStretch: DWORD;   // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 98*) dwMinHwCodecStretch: DWORD;     // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 9c*) dwMaxHwCodecStretch: DWORD;     // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* a0*) dwReserved1: DWORD;             // reserved
(* a4*) dwReserved2: DWORD;             // reserved
(* a8*) dwReserved3: DWORD;             // reserved
(* ac*) dwSVBCaps: DWORD;               // driver specific capabilities for System->Vmem blts
(* b0*) dwSVBCKeyCaps: DWORD;           // driver color key capabilities for System->Vmem blts
(* b4*) dwSVBFXCaps: DWORD;             // driver FX capabilities for System->Vmem blts
(* b8*) dwSVBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for System->Vmem blts
(* d8*) dwVSBCaps: DWORD;               // driver specific capabilities for Vmem->System blts
(* dc*) dwVSBCKeyCaps: DWORD;           // driver color key capabilities for Vmem->System blts
(* e0*) dwVSBFXCaps: DWORD;             // driver FX capabilities for Vmem->System blts
(* e4*) dwVSBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for Vmem->System blts
(*104*) dwSSBCaps: DWORD;               // driver specific capabilities for System->System blts
(*108*) dwSSBCKeyCaps: DWORD;           // driver color key capabilities for System->System blts
(*10c*) dwSSBFXCaps: DWORD;             // driver FX capabilities for System->System blts
(*110*) dwSSBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for System->System blts
// Members added for DX5:
(*130*) dwMaxVideoPorts: DWORD;         // maximum number of usable video ports
(*134*) dwCurrVideoPorts: DWORD;        // current number of video ports used
(*138*) dwSVBCaps2: DWORD;              // more driver specific capabilities for System->Vmem blts
(*13c*) dwNLVBCaps: DWORD;              // driver specific capabilities for non-local->local vidmem blts
(*140*) dwNLVBCaps2: DWORD;             // more driver specific capabilities non-local->local vidmem blts
(*144*) dwNLVBCKeyCaps: DWORD;          // driver color key capabilities for non-local->local vidmem blts
(*148*) dwNLVBFXCaps: DWORD;            // driver FX capabilities for non-local->local blts
(*14c*) dwNLVBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for non-local->local blts
  end;

  PDDCAPS_DX6 = ^TDDCAPS_DX6;
  TDDCAPS_DX6 = record
(*  0*) dwSize: DWORD;                  // size of the DDDRIVERCAPS structure
(*  4*) dwCaps: DWORD;                  // driver specific capabilities
(*  8*) dwCaps2: DWORD;                 // more driver specific capabilites
(*  c*) dwCKeyCaps: DWORD;              // color key capabilities of the surface
(* 10*) dwFXCaps: DWORD;                // driver specific stretching and effects capabilites
(* 14*) dwFXAlphaCaps: DWORD;           // alpha caps
(* 18*) dwPalCaps: DWORD;               // palette capabilities
(* 1c*) dwSVCaps: DWORD;                // stereo vision capabilities
(* 20*) dwAlphaBltConstBitDepths: DWORD;        // DDBD_2,4,8
(* 24*) dwAlphaBltPixelBitDepths: DWORD;        // DDBD_1,2,4,8
(* 28*) dwAlphaBltSurfaceBitDepths: DWORD;      // DDBD_1,2,4,8
(* 2c*) dwAlphaOverlayConstBitDepths: DWORD;    // DDBD_2,4,8
(* 30*) dwAlphaOverlayPixelBitDepths: DWORD;    // DDBD_1,2,4,8
(* 34*) dwAlphaOverlaySurfaceBitDepths: DWORD;  // DDBD_1,2,4,8
(* 38*) dwZBufferBitDepths: DWORD;              // DDBD_8,16,24,32
(* 3c*) dwVidMemTotal: DWORD;           // total amount of video memory
(* 40*) dwVidMemFree: DWORD;            // amount of free video memory
(* 44*) dwMaxVisibleOverlays: DWORD;    // maximum number of visible overlays
(* 48*) dwCurrVisibleOverlays: DWORD;   // current number of visible overlays
(* 4c*) dwNumFourCCCodes: DWORD;        // number of four cc codes
(* 50*) dwAlignBoundarySrc: DWORD;      // source rectangle alignment
(* 54*) dwAlignSizeSrc: DWORD;          // source rectangle byte size
(* 58*) dwAlignBoundaryDest: DWORD;     // dest rectangle alignment
(* 5c*) dwAlignSizeDest: DWORD;         // dest rectangle byte size
(* 60*) dwAlignStrideAlign: DWORD;      // stride alignment
(* 64*) dwRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported
(* 84*) ddsOldCaps: TDDSCAPS;           // Was DDSCAPS  ddsCaps. ddsCaps is of type DDSCAPS2 for DX6
(* 88*) dwMinOverlayStretch: DWORD;     // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 8c*) dwMaxOverlayStretch: DWORD;     // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 90*) dwMinLiveVideoStretch: DWORD;   // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 94*) dwMaxLiveVideoStretch: DWORD;   // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 98*) dwMinHwCodecStretch: DWORD;     // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 9c*) dwMaxHwCodecStretch: DWORD;     // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* a0*) dwReserved1: DWORD;             // reserved
(* a4*) dwReserved2: DWORD;             // reserved
(* a8*) dwReserved3: DWORD;             // reserved
(* ac*) dwSVBCaps: DWORD;               // driver specific capabilities for System->Vmem blts
(* b0*) dwSVBCKeyCaps: DWORD;           // driver color key capabilities for System->Vmem blts
(* b4*) dwSVBFXCaps: DWORD;             // driver FX capabilities for System->Vmem blts
(* b8*) dwSVBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for System->Vmem blts
(* d8*) dwVSBCaps: DWORD;               // driver specific capabilities for Vmem->System blts
(* dc*) dwVSBCKeyCaps: DWORD;           // driver color key capabilities for Vmem->System blts
(* e0*) dwVSBFXCaps: DWORD;             // driver FX capabilities for Vmem->System blts
(* e4*) dwVSBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for Vmem->System blts
(*104*) dwSSBCaps: DWORD;               // driver specific capabilities for System->System blts
(*108*) dwSSBCKeyCaps: DWORD;           // driver color key capabilities for System->System blts
(*10c*) dwSSBFXCaps: DWORD;             // driver FX capabilities for System->System blts
(*110*) dwSSBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for System->System blts
(*130*) dwMaxVideoPorts: DWORD;         // maximum number of usable video ports
(*134*) dwCurrVideoPorts: DWORD;        // current number of video ports used
(*138*) dwSVBCaps2: DWORD;              // more driver specific capabilities for System->Vmem blts
(*13c*) dwNLVBCaps: DWORD;              // driver specific capabilities for non-local->local vidmem blts
(*140*) dwNLVBCaps2: DWORD;             // more driver specific capabilities non-local->local vidmem blts
(*144*) dwNLVBCKeyCaps: DWORD;          // driver color key capabilities for non-local->local vidmem blts
(*148*) dwNLVBFXCaps: DWORD;            // driver FX capabilities for non-local->local blts
(*14c*) dwNLVBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for non-local->local blts
// Members added for DX6 release
(*16c*) ddsCaps: TDDSCAPS2;             // Surface Caps
  end;

  PDDCAPS_DX7 = ^TDDCAPS_DX7;
  TDDCAPS_DX7 = record
(*  0*) dwSize: DWORD;                  // size of the DDDRIVERCAPS structure
(*  4*) dwCaps: DWORD;                  // driver specific capabilities
(*  8*) dwCaps2: DWORD;                 // more driver specific capabilites
(*  c*) dwCKeyCaps: DWORD;              // color key capabilities of the surface
(* 10*) dwFXCaps: DWORD;                // driver specific stretching and effects capabilites
(* 14*) dwFXAlphaCaps: DWORD;           // alpha driver specific capabilities
(* 18*) dwPalCaps: DWORD;               // palette capabilities
(* 1c*) dwSVCaps: DWORD;                // stereo vision capabilities
(* 20*) dwAlphaBltConstBitDepths: DWORD;        // DDBD_2,4,8
(* 24*) dwAlphaBltPixelBitDepths: DWORD;        // DDBD_1,2,4,8
(* 28*) dwAlphaBltSurfaceBitDepths: DWORD;      // DDBD_1,2,4,8
(* 2c*) dwAlphaOverlayConstBitDepths: DWORD;    // DDBD_2,4,8
(* 30*) dwAlphaOverlayPixelBitDepths: DWORD;    // DDBD_1,2,4,8
(* 34*) dwAlphaOverlaySurfaceBitDepths: DWORD;  // DDBD_1,2,4,8
(* 38*) dwZBufferBitDepths: DWORD;              // DDBD_8,16,24,32
(* 3c*) dwVidMemTotal: DWORD;           // total amount of video memory
(* 40*) dwVidMemFree: DWORD;            // amount of free video memory
(* 44*) dwMaxVisibleOverlays: DWORD;    // maximum number of visible overlays
(* 48*) dwCurrVisibleOverlays: DWORD;   // current number of visible overlays
(* 4c*) dwNumFourCCCodes: DWORD;        // number of four cc codes
(* 50*) dwAlignBoundarySrc: DWORD;      // source rectangle alignment
(* 54*) dwAlignSizeSrc: DWORD;          // source rectangle byte size
(* 58*) dwAlignBoundaryDest: DWORD;     // dest rectangle alignment
(* 5c*) dwAlignSizeDest: DWORD;         // dest rectangle byte size
(* 60*) dwAlignStrideAlign: DWORD;      // stride alignment
(* 64*) dwRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported
(* 84*) ddsOldCaps: TDDSCAPS;           // Was DDSCAPS  ddsCaps. ddsCaps is of type DDSCAPS2 for DX6
(* 88*) dwMinOverlayStretch: DWORD;     // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 8c*) dwMaxOverlayStretch: DWORD;     // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 90*) dwMinLiveVideoStretch: DWORD;   // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 94*) dwMaxLiveVideoStretch: DWORD;   // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 98*) dwMinHwCodecStretch: DWORD;     // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* 9c*) dwMaxHwCodecStretch: DWORD;     // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
(* a0*) dwReserved1: DWORD;             // reserved
(* a4*) dwReserved2: DWORD;             // reserved
(* a8*) dwReserved3: DWORD;             // reserved
(* ac*) dwSVBCaps: DWORD;               // driver specific capabilities for System->Vmem blts
(* b0*) dwSVBCKeyCaps: DWORD;           // driver color key capabilities for System->Vmem blts
(* b4*) dwSVBFXCaps: DWORD;             // driver FX capabilities for System->Vmem blts
(* b8*) dwSVBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for System->Vmem blts
(* d8*) dwVSBCaps: DWORD;               // driver specific capabilities for Vmem->System blts
(* dc*) dwVSBCKeyCaps: DWORD;           // driver color key capabilities for Vmem->System blts
(* e0*) dwVSBFXCaps: DWORD;             // driver FX capabilities for Vmem->System blts
(* e4*) dwVSBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for Vmem->System blts
(*104*) dwSSBCaps: DWORD;               // driver specific capabilities for System->System blts
(*108*) dwSSBCKeyCaps: DWORD;           // driver color key capabilities for System->System blts
(*10c*) dwSSBFXCaps: DWORD;             // driver FX capabilities for System->System blts
(*110*) dwSSBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for System->System blts
(*130*) dwMaxVideoPorts: DWORD;         // maximum number of usable video ports
(*134*) dwCurrVideoPorts: DWORD;        // current number of video ports used
(*138*) dwSVBCaps2: DWORD;              // more driver specific capabilities for System->Vmem blts
(*13c*) dwNLVBCaps: DWORD;              // driver specific capabilities for non-local->local vidmem blts
(*140*) dwNLVBCaps2: DWORD;             // more driver specific capabilities non-local->local vidmem blts
(*144*) dwNLVBCKeyCaps: DWORD;          // driver color key capabilities for non-local->local vidmem blts
(*148*) dwNLVBFXCaps: DWORD;            // driver FX capabilities for non-local->local blts
(*14c*) dwNLVBRops: array [0..DD_ROP_SPACE-1] of DWORD;  // ROPS supported for non-local->local blts
// Members added for DX6 release
(*16c*) ddsCaps: TDDSCAPS2;             // Surface Caps
  end;


{$IF DIRECTDRAW_VERSION <= $300}
  TDDCAPS = TDDCAPS_DX3;
{$ELSEIF DIRECTDRAW_VERSION <= $500}
  TDDCAPS = TDDCAPS_DX5;
{$ELSEIF DIRECTDRAW_VERSION <= $600}
  TDDCAPS = TDDCAPS_DX6;
{$ELSE}
  TDDCAPS = TDDCAPS_DX7;
{$ENDIF}

  PDDCAPS = TDDCAPS;



(*
 * DDPIXELFORMAT
 *)
  PDDPIXELFORMAT = ^TDDPIXELFORMAT;
  TDDPIXELFORMAT = record
    dwSize: DWORD;                      // size of structure
    dwFlags: DWORD;                     // pixel format flags
    dwFourCC: DWORD;                    // (FOURCC code)
    case Integer of
    0: (
      dwRGBBitCount: DWORD;             // how many bits per pixel
    );
    1: (
      dwYUVBitCount: DWORD;             // how many bits per pixel
    );
    2: (
      dwZBufferBitDepth: DWORD;         // how many total bits/pixel in z buffer (including any stencil bits)
    );
    3: (
      dwAlphaBitDepth: DWORD;           // how many bits for alpha channels
    );
    4: (
      dwLuminanceBitCount: DWORD;       // how many bits per pixel
    );
    5: (
      dwBumpBitCount: DWORD;            // how many bits per "buxel", total
    );
    6: (
      dwPrivateFormatBitCount: DWORD;   // Bits per pixel of private driver formats. Only valid in texture
                                        // format list and if DDPF_D3DFORMAT is set

      case Integer of
      0: (
        dwRBitMask: DWORD;              // mask for red bit
      );
      1: (
        dwYBitMask: DWORD;              // mask for Y bits
      );
      2: (
        dwStencilBitDepth: DWORD;       // how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits)
      );
      3: (
        dwLuminanceBitMask: DWORD;      // mask for luminance bits
      );
      4: (
        dwBumpDuBitMask: DWORD;         // mask for bump map U delta bits
      );
      5: (
        dwOperations: DWORD;            // DDPF_D3DFORMAT Operations

        case Integer of
        0: (
          dwGBitMask: DWORD;            // mask for green bits
        );
        1: (
          dwUBitMask: DWORD;            // mask for U bits
        );
        2: (
          dwZBitMask: DWORD;            // mask for Z bits
        );
        3: (
          dwBumpDvBitMask: DWORD;       // mask for bump map V delta bits
        );
        4: (
          MultiSampleCaps: record
            wFlipMSTypes: WORD;         // Multisample methods supported via flip for this D3DFORMAT
            wBltMSTypes: WORD;          // Multisample methods supported via blt for this D3DFORMAT
          end;

          case Integer of
          0: (
            dwBBitMask: DWORD;              // mask for blue bits
          );
          1: (
            dwVBitMask: DWORD;              // mask for V bits
          );
          2: (
            dwStencilBitMask: DWORD;        // mask for stencil bits
          );
          3: (
            dwBumpLuminanceBitMask: DWORD;  // mask for luminance in bump map

            case Integer of
            0: (
              dwRGBAlphaBitMask: DWORD;        // mask for alpha channel
            );
            1: (
              dwYUVAlphaBitMask: DWORD;        // mask for alpha channel
            );
            2: (
              dwLuminanceAlphaBitMask: DWORD;  // mask for alpha channel
            );
            3: (
              dwRGBZBitMask: DWORD;            // mask for Z channel
            );
            4: (
              dwYUVZBitMask: DWORD;            // mask for Z channel
            );
          );
        );
      );
    );
  end;

(*
 * DDOVERLAYFX
 *)
  PDDOVERLAYFX = ^TDDOVERLAYFX;
  TDDOVERLAYFX = record
    dwSize: DWORD;                              // size of structure
    dwAlphaEdgeBlendBitDepth: DWORD;            // Bit depth used to specify constant for alpha edge blend
    dwAlphaEdgeBlend: DWORD;                    // Constant to use as alpha for edge blend
    dwReserved: DWORD;
    dwAlphaDestConstBitDepth: DWORD;            // Bit depth used to specify alpha constant for destination
    case Integer of
    0: (
      dwAlphaDestConst: DWORD;                  // Constant to use as alpha channel for dest
    );
    1: (
      lpDDSAlphaDest: PDirectDrawSurface;       // Surface to use as alpha channel for dest

      dwAlphaSrcConstBitDepth: DWORD;           // Bit depth used to specify alpha constant for source
      case Integer of
      0: (
        dwAlphaSrcConst: DWORD;                 // Constant to use as alpha channel for src
      );
      1: (
        lpDDSAlphaSrc: PDirectDrawSurface;      // Surface to use as alpha channel for src

        dckDestColorkey: TDDCOLORKEY;           // DestColorkey override
        dckSrcColorkey: TDDCOLORKEY;            // DestColorkey override
        dwDDFX: DWORD;                          // Overlay FX
        dwFlags: DWORD;                         // flags
      );
    );
  end;


(*
 * DDBLTBATCH: BltBatch entry structure
 *)
  PDDBLTBATCH = ^TDDBLTBATCH;
  TDDBLTBATCH = record
    lprDest: PRECT;
    lpDDSSrc: IDirectDrawSurface;
    lprSrc: PRECT;
    dwFlags: DWORD;
    lpDDBltFx: PDDBLTFX;
  end;


(*
 * DDGAMMARAMP
 *)
  PDDGAMMARAMP = ^TDDGAMMARAMP;
  TDDGAMMARAMP = record
    red: array [0..255] of WORD;
    green: array [0..255] of WORD;
    blue: array [0..255] of WORD;
  end;

(*
 *  This is the structure within which DirectDraw returns data about the current graphics driver and chipset
 *)

const
  MAX_DDDEVICEID_STRING = 512;

type
  PDDDEVICEIDENTIFIER = ^TDDDEVICEIDENTIFIER;
  TDDDEVICEIDENTIFIER = record
    (*
     * These elements are for presentation to the user only. They should not be used to identify particular
     * drivers, since this is unreliable and many different strings may be associated with the same
     * device, and the same driver from different vendors.
     *)
    szDriver: array [0..MAX_DDDEVICEID_STRING-1] of AnsiChar;
    szDescription: array [0..MAX_DDDEVICEID_STRING-1] of AnsiChar;

    (*
     * This element is the version of the DirectDraw/3D driver. It is legal to do <, > comparisons
     * on the whole 64 bits. Caution should be exercised if you use this element to identify problematic
     * drivers. It is recommended that guidDeviceIdentifier is used for this purpose.
     *
     * This version has the form:
     *  wProduct = HIWORD(liDriverVersion.HighPart)
     *  wVersion = LOWORD(liDriverVersion.HighPart)
     *  wSubVersion = HIWORD(liDriverVersion.LowPart)
     *  wBuild = LOWORD(liDriverVersion.LowPart)
     *)
//#ifdef _WIN32
    liDriverVersion: LARGE_INTEGER;      { Defined for applications and other 32 bit components }
//#else
//    DWORD   dwDriverVersionLowPart;     /* Defined for 16 bit driver components */
//    DWORD   dwDriverVersionHighPart;
//#endif


    (*
     * These elements can be used to identify particular chipsets. Use with extreme caution.
     *   dwVendorId     Identifies the manufacturer. May be zero if unknown.
     *   dwDeviceId     Identifies the type of chipset. May be zero if unknown.
     *   dwSubSysId     Identifies the subsystem, typically this means the particular board. May be zero if unknown.
     *   dwRevision     Identifies the revision level of the chipset. May be zero if unknown.
     *)
    dwVendorId: DWORD;
    dwDeviceId: DWORD;
    dwSubSysId: DWORD;
    dwRevision: DWORD;

    (*
     * This element can be used to check changes in driver/chipset. This GUID is a unique identifier for the
     * driver/chipset pair. Use this element if you wish to track changes to the driver/chipset in order to
     * reprofile the graphics subsystem.
     * This element can also be used to identify particular problematic drivers.
     *)
    guidDeviceIdentifier: TGuid;
  end;

  PDDDEVICEIDENTIFIER2 = ^TDDDEVICEIDENTIFIER2;
  TDDDEVICEIDENTIFIER2 = record
    (*
     * These elements are for presentation to the user only. They should not be used to identify particular
     * drivers, since this is unreliable and many different strings may be associated with the same
     * device, and the same driver from different vendors.
     *)
    szDriver: array [0..MAX_DDDEVICEID_STRING-1] of AnsiChar;
    szDescription: array [0..MAX_DDDEVICEID_STRING-1] of AnsiChar;

    (*
     * This element is the version of the DirectDraw/3D driver. It is legal to do <, > comparisons
     * on the whole 64 bits. Caution should be exercised if you use this element to identify problematic
     * drivers. It is recommended that guidDeviceIdentifier is used for this purpose.
     *
     * This version has the form:
     *  wProduct = HIWORD(liDriverVersion.HighPart)
     *  wVersion = LOWORD(liDriverVersion.HighPart)
     *  wSubVersion = HIWORD(liDriverVersion.LowPart)
     *  wBuild = LOWORD(liDriverVersion.LowPart)
     *)
//#ifdef _WIN32
    liDriverVersion: LARGE_INTEGER;      { Defined for applications and other 32 bit components }
//#else
//    DWORD   dwDriverVersionLowPart;     /* Defined for 16 bit driver components */
//    DWORD   dwDriverVersionHighPart;
//#endif


    (*
     * These elements can be used to identify particular chipsets. Use with extreme caution.
     *   dwVendorId     Identifies the manufacturer. May be zero if unknown.
     *   dwDeviceId     Identifies the type of chipset. May be zero if unknown.
     *   dwSubSysId     Identifies the subsystem, typically this means the particular board. May be zero if unknown.
     *   dwRevision     Identifies the revision level of the chipset. May be zero if unknown.
     *)
    dwVendorId: DWORD;
    dwDeviceId: DWORD;
    dwSubSysId: DWORD;
    dwRevision: DWORD;

    (*
     * This element can be used to check changes in driver/chipset. This GUID is a unique identifier for the
     * driver/chipset pair. Use this element if you wish to track changes to the driver/chipset in order to
     * reprofile the graphics subsystem.
     * This element can also be used to identify particular problematic drivers.
     *)
    guidDeviceIdentifier: TGuid;

    (*
     * This element is used to determine the Windows Hardware Quality Lab (WHQL)
     * certification level for this driver/device pair.
     *)
    dwWHQLLevel: DWORD;

end;

(*
 * Flags for the IDirectDraw4::GetDeviceIdentifier method
 *)

(*
 * This flag causes GetDeviceIdentifier to return information about the host (typically 2D) adapter in a system equipped
 * with a stacked secondary 3D adapter. Such an adapter appears to the application as if it were part of the
 * host adapter, but is typically physcially located on a separate card. The stacked secondary's information is
 * returned when GetDeviceIdentifier's dwFlags field is zero, since this most accurately reflects the qualities
 * of the DirectDraw object involved.
 *)
const
  DDGDI_GETHOSTIDENTIFIER         = $00000001;


(*
 * callbacks
 *)
{typedef DWORD   (FAR PASCAL *LPCLIPPERCALLBACK)(LPDIRECTDRAWCLIPPER lpDDClipper, HWND hWnd, DWORD code, LPVOID lpContext );
#ifdef STREAMING
typedef DWORD   (FAR PASCAL *LPSURFACESTREAMINGCALLBACK)(DWORD);
#endif}

type
(*
 * DDSURFACEDESC
 *)
  PDDSURFACEDESC = ^TDDSURFACEDESC;
  TDDSURFACEDESC = record
    dwSize: DWORD;                              // size of the DDSURFACEDESC structure
    dwFlags: DWORD;                             // determines what fields are valid
    dwHeight: DWORD;                            // height of surface to be created
    dwWidth: DWORD;                             // width of input surface
    case Integer of
    0: (
      lPitch: LONG;                             // distance to start of next line (return value only)
    );
    1: (
      dwLinearSize: DWORD;                      // Formless late-allocated optimized surface size

      dwBackBufferCount: DWORD;                 // number of back buffers requested
      case Integer of
      0: (
        dwMipMapCount: DWORD;                   // number of mip-map levels requested
      );
      1: (
        dwZBufferBitDepth: DWORD;               // depth of Z buffer requested
      );
      2: (
        dwRefreshRate: DWORD;                   // refresh rate (used when display mode is described)

        dwAlphaBitDepth: DWORD;                 // depth of alpha buffer requested
        dwReserved: DWORD;                      // reserved
        lpSurface: LPVOID;                      // pointer to the associated surface memory
        ddckCKDestOverlay: TDDCOLORKEY;         // color key for destination overlay use
        ddckCKDestBlt: TDDCOLORKEY;             // color key for destination blt use
        ddckCKSrcOverlay: TDDCOLORKEY;          // color key for source overlay use
        ddckCKSrcBlt: TDDCOLORKEY;              // color key for source blt use
        ddpfPixelFormat: TDDPIXELFORMAT;        // pixel format description of the surface
        ddsCaps: TDDSCAPS;                      // direct draw surface capabilities
      );
    );
  end;

(*
 * DDSURFACEDESC2
 *)
  PDDSURFACEDESC2 = ^TDDSURFACEDESC2;
  TDDSURFACEDESC2 = record
    dwSize: DWORD;                              // size of the DDSURFACEDESC structure
    dwFlags: DWORD;                             // determines what fields are valid
    dwHeight: DWORD;                            // height of surface to be created
    dwWidth: DWORD;                             // width of input surface
    case Integer of
    0: (
      lPitch: LONG;                             // distance to start of next line (return value only)
    );
    1: (
      dwLinearSize: DWORD;                      // Formless late-allocated optimized surface size

      case Integer of
      0: (
        dwBackBufferCount: DWORD;               // number of back buffers requested
      );
      1: (
        dwDepth: DWORD;                         // the depth if this is a volume texture

        case Integer of
        0: (
          dwMipMapCount: DWORD;                 // number of mip-map levels requestde
                                                // dwZBufferBitDepth removed, use ddpfPixelFormat one instead
        );
        1: (
          dwRefreshRate: DWORD;                 // refresh rate (used when display mode is described)
        );
        2: (
          dwSrcVBHandle: DWORD;                 // The source used in VB::Optimize

          dwAlphaBitDepth: DWORD;               // depth of alpha buffer requested
          dwReserved: DWORD;                    // reserved
          lpSurface: LPVOID;                    // pointer to the associated surface memory
          case Integer of
          0: (
            dwEmptyFaceColor: DWORD;            // Physical color for empty cubemap faces
          );
          1: (
            ddckCKDestOverlay: TDDCOLORKEY;     // color key for destination overlay use

            ddckCKDestBlt: TDDCOLORKEY;         // color key for destination blt use
            ddckCKSrcOverlay: TDDCOLORKEY;      // color key for source overlay use
            ddckCKSrcBlt: TDDCOLORKEY;          // color key for source blt use
            case Integer of
            0: (
              dwFVF: DWORD;                     // vertex format description of vertex buffers
            );
            1: (
              ddpfPixelFormat: TDDPIXELFORMAT;  // pixel format description of the surface

              ddsCaps: TDDSCAPS2;               // direct draw surface capabilities
              dwTextureStage: DWORD;            // stage in multitexture cascade
            );
          );
        );
      );
    );
  end;

//#ifndef WINNT
type
  LPDDENUMMODESCALLBACK = function(lpDDSurfaceDesc: PDDSURFACEDESC; lpContext: LPVOID): HRESULT; stdcall;
  LPDDENUMMODESCALLBACK2 = function(lpDDSurfaceDesc: PDDSURFACEDESC2; lpContext: LPVOID): HRESULT; stdcall;
  LPDDENUMSURFACESCALLBACK = function(lpDDSurface: IDirectDrawSurface; lpDDSurfaceDesc: PDDSURFACEDESC; lpContet: LPVOID): HRESULT; stdcall;
  LPDDENUMSURFACESCALLBACK2 = function(lpDDSurface: IDirectDrawSurface4; lpDDSurfaceDesc: PDDSURFACEDESC2; lpContext: LPVOID): HRESULT; stdcall;
  LPDDENUMSURFACESCALLBACK7 = function(lpDDSurface: IDirectDrawSurface7; lpDDSurfaceDesc: PDDSURFACEDESC2; lpContext: LPVOID): HRESULT; stdcall;
//#endif



const
(*
 * ddsCaps field is valid.
 *)
  DDSD_CAPS               = $00000001;     // default

(*
 * dwHeight field is valid.
 *)
  DDSD_HEIGHT             = $00000002;

(*
 * dwWidth field is valid.
 *)
  DDSD_WIDTH              = $00000004;

(*
 * lPitch is valid.
 *)
  DDSD_PITCH              = $00000008;

(*
 * dwBackBufferCount is valid.
 *)
  DDSD_BACKBUFFERCOUNT    = $00000020;

(*
 * dwZBufferBitDepth is valid.  (shouldnt be used in DDSURFACEDESC2)
 *)
  DDSD_ZBUFFERBITDEPTH    = $00000040;

(*
 * dwAlphaBitDepth is valid.
 *)
  DDSD_ALPHABITDEPTH      = $00000080;


(*
 * lpSurface is valid.
 *)
  DDSD_LPSURFACE          = $00000800;

(*
 * ddpfPixelFormat is valid.
 *)
  DDSD_PIXELFORMAT        = $00001000;

(*
 * ddckCKDestOverlay is valid.
 *)
  DDSD_CKDESTOVERLAY      = $00002000;

(*
 * ddckCKDestBlt is valid.
 *)
  DDSD_CKDESTBLT          = $00004000;

(*
 * ddckCKSrcOverlay is valid.
 *)
  DDSD_CKSRCOVERLAY       = $00008000;

(*
 * ddckCKSrcBlt is valid.
 *)
  DDSD_CKSRCBLT           = $00010000;

(*
 * dwMipMapCount is valid.
 *)
  DDSD_MIPMAPCOUNT        = $00020000;

 (*
  * dwRefreshRate is valid
  *)
  DDSD_REFRESHRATE        = $00040000;

(*
 * dwLinearSize is valid
 *)
  DDSD_LINEARSIZE         = $00080000;

(*
 * dwTextureStage is valid
 *)
  DDSD_TEXTURESTAGE       = $00100000;
(*
 * dwFVF is valid
 *)
  DDSD_FVF                = $00200000;
(*
 * dwSrcVBHandle is valid
 *)
  DDSD_SRCVBHANDLE        = $00400000;

(*
 * dwDepth is valid
 *)
  DDSD_DEPTH              = $00800000;

(*
 * All input fields are valid.
 *)
  DDSD_ALL                = $00fff9ee;

(*
 * DDOPTSURFACEDESC
 *)
type
  PDDOPTSURFACEDESC = ^TDDOPTSURFACEDESC;
  TDDOPTSURFACEDESC = record
    dwSize: DWORD;                  // size of the DDOPTSURFACEDESC structure
    dwFlags: DWORD;                 // determines what fields are valid
    ddSCaps: TDDSCAPS2;             // Common caps like: Memory type
    ddOSCaps: TDDOSCAPS;            // Common caps like: Memory type
    guid: TGUID;                    // Compression technique GUID
    dwCompressionRatio: DWORD;      // Compression ratio
  end;

const
(*
 * guid field is valid.
 *)
  DDOSD_GUID                  = $00000001;

(*
 * dwCompressionRatio field is valid.
 *)
  DDOSD_COMPRESSION_RATIO     = $00000002;

(*
 * ddSCaps field is valid.
 *)
  DDOSD_SCAPS                 = $00000004;

(*
 * ddOSCaps field is valid.
 *)
  DDOSD_OSCAPS                = $00000008;

(*
 * All input fields are valid.
 *)
  DDOSD_ALL                   = $0000000f;

(*
 * The surface's optimized pixelformat is compressed
 *)
  DDOSDCAPS_OPTCOMPRESSED                 = $00000001;

(*
 * The surface's optimized pixelformat is reordered
 *)
  DDOSDCAPS_OPTREORDERED                  = $00000002;

(*
 * The opt surface is a monolithic mipmap
 *)
  DDOSDCAPS_MONOLITHICMIPMAP              = $00000004;

(*
 * The valid Surf caps:
 * #define DDSCAPS_SYSTEMMEMORY                 0x00000800l
 * #define DDSCAPS_VIDEOMEMORY          0x00004000l
 * #define DDSCAPS_LOCALVIDMEM          0x10000000l
 * #define DDSCAPS_NONLOCALVIDMEM       0x20000000l
 *)
  DDOSDCAPS_VALIDSCAPS            = $30004800;

(*
 * The valid OptSurf caps
 *)
  DDOSDCAPS_VALIDOSCAPS           = $00000007;


(*
 * DDCOLORCONTROL
 *)
type
  PDDCOLORCONTROL = ^TDDCOLORCONTROL;
  TDDCOLORCONTROL = record
    dwSize: DWORD;
    dwFlags: DWORD;
    lBrightness: LONG;
    lContrast: LONG;
    lHue: LONG;
    lSaturation: LONG;
    lSharpness: LONG;
    lGamma: LONG;
    lColorEnable: LONG;
    dwReserved1: DWORD;
  end;


const
(*
 * lBrightness field is valid.
 *)
  DDCOLOR_BRIGHTNESS              = $00000001;

(*
 * lContrast field is valid.
 *)
  DDCOLOR_CONTRAST                = $00000002;

(*
 * lHue field is valid.
 *)
  DDCOLOR_HUE                     = $00000004;

(*
 * lSaturation field is valid.
 *)
  DDCOLOR_SATURATION              = $00000008;

(*
 * lSharpness field is valid.
 *)
  DDCOLOR_SHARPNESS               = $00000010;

(*
 * lGamma field is valid.
 *)
  DDCOLOR_GAMMA                   = $00000020;

(*
 * lColorEnable field is valid.
 *)
  DDCOLOR_COLORENABLE             = $00000040;



(*
 * INTERACES FOLLOW:
 *      IDirectDraw
 *      IDirectDrawClipper
 *      IDirectDrawPalette
 *      IDirectDrawSurface
 *)

(*
 * IDirectDraw
 *)
//#if defined( _WIN32 ) && !defined( _NO_COM )
//#undef INTERFACE
//#define INTERFACE IDirectDraw
//DECLARE_INTERFACE_( IDirectDraw, IUnknown )
type
  IDirectDraw = interface(IUnknown)
    ['{6C14DB80-A733-11CE-A521-0020AF0BE560}']
    (*** IDirectDraw methods ***)
    function Compact: HRESULT; stdcall;
    function CreateClipper(dwFlags: DWORD; out lplpDDClipper: IDirectDrawClipper; pUnkOuter: IUnknown): HRESULT; stdcall;
    function CreatePalette(dwFlags: DWORD; lpColorTable: PPALETTEENTRY; out lplpDDPalette: IDirectDrawPalette; pUnkOuter: IUnknown): HRESULT; stdcall;
    function CreateSurface(lpDDSurfaceDesc: PDDSURFACEDESC; out lplpDDSurface: IDirectDrawSurface; pUnkOuter: IUnknown): HRESULT; stdcall;
    function DuplicateSurface(lpDDSurface: IDirectDrawSurface; out lplpDupDDSurface: IDirectDrawSurface): HRESULT; stdcall;
    function EnumDisplayModes(dwFlags: DWORD; lpDDSurfaceDesc: PDDSURFACEDESC; lpContext: LPVOID; lpEnumCallback: LPDDENUMMODESCALLBACK): HRESULT; stdcall;
    function EnumSurfaces(dwFlags: DWORD; lpDDSD: PDDSURFACEDESC; lpContext: LPVOID; lpEnumCallback: LPDDENUMSURFACESCALLBACK): HRESULT; stdcall;
    function FlipToGDISurface: HRESULT; stdcall;
    function GetCaps(lpDDDriverCaps: PDDCAPS; lpDDHELCaps: PDDCAPS): HRESULT; stdcall;
    function GetDisplayMode(lpDDSurfaceDesc: PDDSURFACEDESC): HRESULT; stdcall;
    function GetFourCCCodes(lpNumCodes: LPDWORD; lpCodes: LPDWORD): HRESULT; stdcall;
    function GetGDISurface(out lplpGDIDDSSurface: IDirectDrawSurface): HRESULT; stdcall;
    function GetMonitorFrequency(lpdwFrequency: LPDWORD): HRESULT; stdcall;
    function GetScanLine(lpdwScanLine: LPDWORD): HRESULT; stdcall;
    function GetVerticalBlankStatus(lpbIsInVB: LPBOOL): HRESULT; stdcall;
    function Initialize(lpGUID: PGUID): HRESULT; stdcall;
    function RestoreDisplayMode: HRESULT; stdcall;
    function SetCooperativeLevel(hWnd: HWND; dwFlags: DWORD): HRESULT; stdcall;
    function SetDisplayMode(dwWidth: DWORD; dwHeight: DWORD; dwBpp: DWORD): HRESULT; stdcall;
    function WaitForVerticalBlank(dwFlags: DWORD; hEvent: HANDLE): HRESULT; stdcall;
  end;

//#if defined( _WIN32 ) && !defined( _NO_COM )
//#undef INTERFACE
//#define INTERFACE IDirectDraw2
//DECLARE_INTERFACE_( IDirectDraw2, IUnknown )
  IDirectDraw2 = interface(IUnknown)
    ['{B3A6F3E0-2B43-11CF-A2DE-00AA00B93356}']
    (*** IDirectDraw methods ***)
    function Compact: HRESULT; stdcall;
    function CreateClipper(dwFlags: DWORD; out lplpDDClipper: IDirectDrawClipper; pUnkOuter: IUnknown): HRESULT; stdcall;
    function CreatePalette(dwFlags: DWORD; lpColorTable: PPALETTEENTRY; out lplpDDPalette: IDirectDrawPalette; pUnkOuter: IUnknown): HRESULT; stdcall;
    function CreateSurface(lpDDSurfaceDesc: PDDSURFACEDESC; out lplpDDSurface: IDirectDrawSurface; pUnkOuter: IUnknown): HRESULT; stdcall;
    function DuplicateSurface(lpDDSurface: IDirectDrawSurface; out lplpDupDDSurface: IDirectDrawSurface): HRESULT; stdcall;
    function EnumDisplayModes(dwFlags: DWORD; lpDDSurfaceDesc: PDDSURFACEDESC; lpContext: LPVOID; lpEnumModesCallback: LPDDENUMMODESCALLBACK): HRESULT; stdcall;
    function EnumSurfaces(dwFlags: DWORD; lpDDSD: PDDSURFACEDESC; lpContext: LPVOID; lpEnumSurfacesCallback: LPDDENUMSURFACESCALLBACK): HRESULT; stdcall;
    function FlipToGDISurface: HRESULT; stdcall;
    function GetCaps(lpDDDriverCaps: PDDCAPS; lpDDHELCaps: PDDCAPS): HRESULT; stdcall;
    function GetDisplayMode(lpDDSurfaceDesc: PDDSURFACEDESC): HRESULT; stdcall;
    function GetFourCCCodes(lpNumCodes: LPDWORD; lpCodes: LPDWORD): HRESULT; stdcall;
    function GetGDISurface(out lplpGDIDDSSurface: IDirectDrawSurface): HRESULT; stdcall;
    function GetMonitorFrequency(lpdwFrequency: LPDWORD): HRESULT; stdcall;
    function GetScanLine(lpdwScanLine: LPDWORD): HRESULT; stdcall;
    function GetVerticalBlankStatus(lpbIsInVB: LPBOOL): HRESULT; stdcall;
    function Initialize(lpGUID: PGUID): HRESULT; stdcall;
    function RestoreDisplayMode: HRESULT; stdcall;
    function SetCooperativeLevel(hWnd: HWND; dwFlags: DWORD): HRESULT; stdcall;
    function SetDisplayMode(dwWidth: DWORD; dwHeight: DWORD; dwBPP: DWORD; dwRefreshRate: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function WaitForVerticalBlank(dwFlags: DWORD; hEvent: HANDLE): HRESULT; stdcall;
    (*** Added in the v2 interface ***)
    function GetAvailableVidMem(lpDDSCaps: PDDSCAPS; lpdwTotal: LPDWORD; lpdwFree: LPDWORD): HRESULT; stdcall;
  end;

//#if defined( _WIN32 ) && !defined( _NO_COM )
//#undef INTERFACE
//#define INTERFACE IDirectDraw4
//DECLARE_INTERFACE_( IDirectDraw4, IUnknown )
  IDirectDraw4 = interface(IUnknown)
    ['{9c59509a-39bd-11d1-8c4a-00c04fd930c5}']
    (*** IDirectDraw methods ***)
    function Compact: HRESULT; stdcall;
    function CreateClipper(dwFlags: DWORD; out lplpDDClipper: IDirectDrawClipper; pUnkOuter: IUnknown): HRESULT; stdcall;
    function CreatePalette(dwFlags: DWORD; lpDDColorArray: PPALETTEENTRY; out lplpDDPalette: IDirectDrawPalette; pUnkOuter: IUnknown): HRESULT; stdcall;
    function CreateSurface(lpDDSurfaceDesc2: PDDSURFACEDESC2; out lplpDDSurface: IDirectDrawSurface4; pUnkOuter: IUnknown): HRESULT; stdcall;
    function DuplicateSurface(lpDDSurface: IDirectDrawSurface4; out lplpDupDDSurface: IDirectDrawSurface4): HRESULT; stdcall;
    function EnumDisplayModes(dwFlags: DWORD; lpDDSurfaceDesc2: PDDSURFACEDESC2; lpContext: LPVOID; lpEnumModesCallback: LPDDENUMMODESCALLBACK2): HRESULT; stdcall;
    function EnumSurfaces(dwFlags: DWORD; lpDDSD2: PDDSURFACEDESC2; lpContext: LPVOID; lpEnumSurfacesCallback: LPDDENUMSURFACESCALLBACK2): HRESULT; stdcall;
    function FlipToGDISurface: HRESULT; stdcall;
    function GetCaps(lpDDDriverCaps: PDDCAPS; lpDDHELCaps: PDDCAPS): HRESULT; stdcall;
    function GetDisplayMode(lpDDSurfaceDesc2: PDDSURFACEDESC2): HRESULT; stdcall;
    function GetFourCCCodes(lpNumCodes: LPDWORD; lpCodes: LPDWORD): HRESULT; stdcall;
    function GetGDISurface(out lplpGDIDDSSurface4: IDirectDrawSurface4): HRESULT; stdcall;
    function GetMonitorFrequency(lpdwFrequency: LPDWORD): HRESULT; stdcall;
    function GetScanLine(lpdwScanLine: LPDWORD): HRESULT; stdcall;
    function GetVerticalBlankStatus(lpbIsInVB: LPBOOL): HRESULT; stdcall;
    function Initialize(lpGUID: PGUID): HRESULT; stdcall;
    function RestoreDisplayMode: HRESULT; stdcall;
    function SetCooperativeLevel(hWnd: HWND; dwFlags: DWORD): HRESULT; stdcall;
    function SetDisplayMode(dwWidth: DWORD; dwHeight: DWORD; dwBPP: DWORD; dwRefreshRate: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function WaitForVerticalBlank(dwFlags: DWORD; hEvent: HANDLE): HRESULT; stdcall;
    (*** Added in the v2 interface ***)
    function GetAvailableVidMem(lpDDSCaps2: PDDSCAPS2; lpdwTotal: LPDWORD; lpdwFree: LPDWORD): HRESULT; stdcall;
    (*** Added in the V4 Interface ***)
    function GetSurfaceFromDC(hdc: HDC; out lpDDS4: IDirectDrawSurface4): HRESULT; stdcall;
    function RestoreAllSurfaces: HRESULT; stdcall;
    function TestCooperativeLevel: HRESULT; stdcall;
    function GetDeviceIdentifier(lpdddi: PDDDEVICEIDENTIFIER; dwFlags: DWORD): HRESULT; stdcall;
  end;

//#if defined( _WIN32 ) && !defined( _NO_COM )
//#undef INTERFACE
//#define INTERFACE IDirectDraw7
//DECLARE_INTERFACE_( IDirectDraw7, IUnknown )
  IDirectDraw7 = interface(IUnknown)
    ['{15e65ec0-3b9c-11d2-b92f-00609797ea5b}']
    (*** IDirectDraw methods ***)
    function Compact: HRESULT; stdcall;
    function CreateClipper(dwFlags: DWORD; out lplpDDClipper: IDirectDrawClipper; pUnkOuter: IUnknown): HRESULT; stdcall;
    function CreatePalette(dwFlags: DWORD; lpDDColorArray: PPALETTEENTRY; out lplpDDPalette: IDirectDrawPalette; pUnkOuter: IUnknown): HRESULT; stdcall;
    function CreateSurface(lpDDSurfaceDesc2: PDDSURFACEDESC2; out lplpDDSurface: IDirectDrawSurface7; pUnkOuter: IUnknown): HRESULT; stdcall;
    function DuplicateSurface(lpDDSurface: IDirectDrawSurface7; out lplpDupDDSurface: IDirectDrawSurface7): HRESULT; stdcall;
    function EnumDisplayModes(dwFlags: DWORD; lpDDSurfaceDesc2: PDDSURFACEDESC2; lpContext: LPVOID; lpEnumModesCallback: LPDDENUMMODESCALLBACK2): HRESULT; stdcall;
    function EnumSurfaces(dwFlags: DWORD; lpDDSD2: PDDSURFACEDESC2; lpContext: LPVOID; lpEnumSurfacesCallback: LPDDENUMSURFACESCALLBACK7): HRESULT; stdcall;
    function FlipToGDISurface: HRESULT; stdcall;
    function GetCaps(lpDDDriverCaps: PDDCAPS; lpDDHELCaps: PDDCAPS): HRESULT; stdcall;
    function GetDisplayMode(lpDDSurfaceDesc2: PDDSURFACEDESC2): HRESULT; stdcall;
    function GetFourCCCodes(lpNumCodes: LPDWORD; lpCodes: LPDWORD): HRESULT; stdcall;
    function GetGDISurface(out lplpGDIDDSSurface: IDirectDrawSurface7): HRESULT; stdcall;
    function GetMonitorFrequency(lpdwFrequency: LPDWORD): HRESULT; stdcall;
    function GetScanLine(lpdwScanLine: LPDWORD): HRESULT; stdcall;
    function GetVerticalBlankStatus(lpbIsInVB: LPBOOL): HRESULT; stdcall;
    function Initialize(lpGUID: PGUID): HRESULT; stdcall;
    function RestoreDisplayMode: HRESULT; stdcall;
    function SetCooperativeLevel(hWnd: HWND; dwFlags: DWORD): HRESULT; stdcall;
    function SetDisplayMode(dwWidth: DWORD; dwHeight: DWORD; dwBPP: DWORD; dwRefreshRate: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function WaitForVerticalBlank(dwFlags: DWORD; hEvent: HANDLE): HRESULT; stdcall;
    (*** Added in the v2 interface ***)
    function GetAvailableVidMem(lpDDSCaps2: PDDSCAPS2; lpdwTotal: LPDWORD; lpdwFree: LPDWORD): HRESULT; stdcall;
    (*** Added in the V4 Interface ***)
    function GetSurfaceFromDC(hdc: HDC; out lpDDS: IDirectDrawSurface7): HRESULT; stdcall;
    function RestoreAllSurfaces: HRESULT; stdcall;
    function TestCooperativeLevel: HRESULT; stdcall;
    function GetDeviceIdentifier(lpdddi: PDDDEVICEIDENTIFIER2; dwFlags: DWORD): HRESULT; stdcall;
    function StartModeTest(lpModesToTest: LPSIZE; dwNumEntries: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function EvaluateMode(dwFlags: DWORD; pSecondsUntilTimeout: PDWORD): HRESULT; stdcall;
  end;


(*
 * IDirectDrawPalette
 *)
//#if defined( _WIN32 ) && !defined( _NO_COM )
//#undef INTERFACE
//#define INTERFACE IDirectDrawPalette
//DECLARE_INTERFACE_( IDirectDrawPalette, IUnknown )
  IDirectDrawPalette = interface(IUnknown)
    ['{6C14DB84-A733-11CE-A521-0020AF0BE560}']
    (*** IDirectDrawPalette methods ***)
    function GetCaps(lpdwCaps: LPDWORD): HRESULT; stdcall;
    function GetEntries(dwFlags: DWORD; dwBase: DWORD; dwNumEntries: DWORD; lpEntries: LPPALETTEENTRY): HRESULT; stdcall;
    function Initialize(lpDD: IDirectDraw; dwFlags: DWORD; lpDDColorTable: LPPALETTEENTRY): HRESULT; stdcall;
    function SetEntries(dwFlags: DWORD; dwStartingEntry: DWORD; dwCount: DWORD; lpEntries: LPPALETTEENTRY): HRESULT; stdcall;
  end;


(*
 * IDirectDrawClipper
 *)
//#if defined( _WIN32 ) && !defined( _NO_COM )
//#undef INTERFACE
//#define INTERFACE IDirectDrawClipper
//DECLARE_INTERFACE_( IDirectDrawClipper, IUnknown )
  PHWND = ^HWND;
  IDirectDrawClipper = interface(IUnknown)
    ['{6C14DB85-A733-11CE-A521-0020AF0BE560}']
    (*** IDirectDrawClipper methods ***)
    function GetClipList(lpRect: PRECT; lpClipList: LPRGNDATA; lpdwSize: LPDWORD): HRESULT; stdcall;
    function GetHWnd(lphWnd: PHWND): HRESULT; stdcall;
    function Initialize(lpDD: IDirectDraw; dwFlags: DWORD): HRESULT; stdcall;
    function IsClipListChanged(lpbChanged: PBOOL): HRESULT; stdcall;
    function SetClipList(lpClipList: LPRGNDATA; dwFlags: DWORD): HRESULT; stdcall;
    function SetHWnd(dwFlags: DWORD; hWnd: HWND): HRESULT; stdcall;
  end;


(*
 * IDirectDrawSurface and related interfaces
 *)
//#if defined( _WIN32 ) && !defined( _NO_COM )
//#undef INTERFACE
//#define INTERFACE IDirectDrawSurface
//DECLARE_INTERFACE_( IDirectDrawSurface, IUnknown )
  PHDC = ^HDC;
  IDirectDrawSurface = interface(IUnknown)
    ['{6C14DB81-A733-11CE-A521-0020AF0BE560}']
    (*** IDirectDrawSurface methods ***)
    function AddAttachedSurface(lpDDSAttachedSurface: IDirectDrawSurface): HRESULT; stdcall;
    function AddOverlayDirtyRect(lpRect: PRECT): HRESULT; stdcall;
    function Blt(lpDestRect: PRECT; lpDDSrcSurface: IDirectDrawSurface; lpSrcRect: PRECT; dwFlags: DWORD; lpDDBltFx: PDDBLTFX): HRESULT; stdcall;
    function BltBatch(lpDDBltBatch: PDDBLTBATCH; dwCount: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function BltFast(dwX: DWORD; dwY: DWORD; lpDDSrcSurface: IDirectDrawSurface; lpSrcRect: PRECT; dwTrans: DWORD): HRESULT; stdcall;
    function DeleteAttachedSurface(dwFlags: DWORD; lpDDSAttachedSurface: IDirectDrawSurface): HRESULT; stdcall;
    function EnumAttachedSurfaces(lpContext: LPVOID; lpEnumSurfacesCallback: LPDDENUMSURFACESCALLBACK): HRESULT; stdcall;
    function EnumOverlayZOrders(dwFlags: DWORD; lpContext: LPVOID; lpfnCallback: LPDDENUMSURFACESCALLBACK): HRESULT; stdcall;
    function Flip(lpDDSurfaceTargetOverride: IDirectDrawSurface; dwFlags: DWORD): HRESULT; stdcall;
    function GetAttachedSurface(lpDDSCaps: PDDSCAPS; out lplpDDAttachedSurface: IDirectDrawSurface): HRESULT; stdcall;
    function GetBltStatus(dwFlags: DWORD): HRESULT; stdcall;
    function GetCaps(lpDDSCaps: PDDSCAPS): HRESULT; stdcall;
    function GetClipper(out lplpDDClipper: IDirectDrawClipper): HRESULT; stdcall;
    function GetColorKey(dwFlags: DWORD; lpDDColorKey: PDDCOLORKEY): HRESULT; stdcall;
    function GetDC(lphDC: PHDC): HRESULT; stdcall;
    function GetFlipStatus(dwFlags: DWORD): HRESULT; stdcall;
    function GetOverlayPosition(lplX: LPLONG; lplY: LPLONG): HRESULT; stdcall;
    function GetPalette(out lplpDDPalette: IDirectDrawPalette): HRESULT; stdcall;
    function GetPixelFormat(lpDDPixelFormat: PDDPIXELFORMAT): HRESULT; stdcall;
    function GetSurfaceDesc(lpDDSurfaceDesc: PDDSURFACEDESC): HRESULT; stdcall;
    function Initialize(lpDD: IDirectDraw; lpDDSurfaceDesc: PDDSURFACEDESC): HRESULT; stdcall;
    function IsLost: HRESULT; stdcall;
    function Lock(lpDestRect: PRECT; lpDDSurfaceDesc: PDDSURFACEDESC; dwFlags: DWORD; hEvent: HANDLE): HRESULT; stdcall;
    function ReleaseDC(hDC: HDC): HRESULT; stdcall;
    function Restore: HRESULT; stdcall;
    function SetClipper(lpDDClipper: IDirectDrawClipper): HRESULT; stdcall;
    function SetColorKey(dwFlags: DWORD; lpDDColorKey: PDDCOLORKEY): HRESULT; stdcall;
    function SetOverlayPosition(lX: LONG; lY: LONG): HRESULT; stdcall;
    function SetPalette(lpDDPalette: IDirectDrawPalette): HRESULT; stdcall;
    function Unlock(lpSurfaceData: LPVOID): HRESULT; stdcall;
    function UpdateOverlay(lpSrcRect: PRECT; lpDDDestSurface: IDirectDrawSurface; lpDestRect: PRECT; dwFlags: DWORD; lpDDOverlayFx: PDDOVERLAYFX): HRESULT; stdcall;
    function UpdateOverlayDisplay(dwFlags: DWORD): HRESULT; stdcall;
    function UpdateOverlayZOrder(dwFlags: DWORD; lpDDSReference: IDirectDrawSurface): HRESULT; stdcall;
  end;


(*
 * IDirectDrawSurface2 and related interfaces
 *)
//#undef INTERFACE
//#define INTERFACE IDirectDrawSurface2
//DECLARE_INTERFACE_( IDirectDrawSurface2, IUnknown )
  LPLPVOID = ^LPVOID;
  IDirectDrawSurface2 = interface(IUnknown)
    ['{57805885-6eec-11cf-9441-a82303c10e27}']
    (*** IDirectDrawSurface methods ***)
    function AddAttachedSurface(lpDDSAttachedSurface: IDirectDrawSurface2): HRESULT; stdcall;
    function AddOverlayDirtyRect(lpRect: PRECT): HRESULT; stdcall;
    function Blt(lpDestRect: PRECT; lpDDSrcSurface: IDirectDrawSurface2; lpSrcRect: PRECT; dwFlags: DWORD; lpDDBltFx: PDDBLTFX): HRESULT; stdcall;
    function BltBatch(lpDDBltBatch: PDDBLTBATCH; dwCount: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function BltFast(dwX: DWORD; dwY: DWORD; lpDDSrcSurface: IDirectDrawSurface2; lpSrcRect: PRECT; dwTrans: DWORD): HRESULT; stdcall;
    function DeleteAttachedSurface(dwFlags: DWORD; lpDDSAttachedSurface: IDirectDrawSurface2): HRESULT; stdcall;
    function EnumAttachedSurfaces(lpContext: LPVOID; lpEnumSurfacesCallback: LPDDENUMSURFACESCALLBACK): HRESULT; stdcall;
    function EnumOverlayZOrders(dwFlags: DWORD; lpContext: LPVOID; lpfnCallback: LPDDENUMSURFACESCALLBACK): HRESULT; stdcall;
    function Flip(lpDDSurfaceTargetOverride: IDirectDrawSurface2; dwFlags: DWORD): HRESULT; stdcall;
    function GetAttachedSurface(lpDDSCaps: PDDSCAPS; out lplpDDAttachedSurface: IDirectDrawSurface2): HRESULT; stdcall;
    function GetBltStatus(dwFlags: DWORD): HRESULT; stdcall;
    function GetCaps(lpDDSCaps: PDDSCAPS): HRESULT; stdcall;
    function GetClipper(out lplpDDClipper: IDirectDrawClipper): HRESULT; stdcall;
    function GetColorKey(dwFlags: DWORD; lpDDColorKey: PDDCOLORKEY): HRESULT; stdcall;
    function GetDC(lphDC: PHDC): HRESULT; stdcall;
    function GetFlipStatus(dwFlags: DWORD): HRESULT; stdcall;
    function GetOverlayPosition(lplX: LPLONG; lplY: LPLONG): HRESULT; stdcall;
    function GetPalette(out lplpDDPalette: IDirectDrawPalette): HRESULT; stdcall;
    function GetPixelFormat(lpDDPixelFormat: PDDPIXELFORMAT): HRESULT; stdcall;
    function GetSurfaceDesc(lpDDSurfaceDesc: PDDSURFACEDESC): HRESULT; stdcall;
    function Initialize(lpDD: IDirectDraw; lpDDSurfaceDesc: PDDSURFACEDESC): HRESULT; stdcall;
    function IsLost: HRESULT; stdcall;
    function Lock(lpDestRect: PRECT; lpDDSurfaceDesc: PDDSURFACEDESC; dwFlags: DWORD; hEvent: HANDLE): HRESULT; stdcall;
    function ReleaseDC(hDC: HDC): HRESULT; stdcall;
    function Restore: HRESULT; stdcall;
    function SetClipper(lpDDClipper: IDirectDrawClipper): HRESULT; stdcall;
    function SetColorKey(dwFlags: DWORD; lpDDColorKey: PDDCOLORKEY): HRESULT; stdcall;
    function SetOverlayPosition(lX: LONG; lY: LONG): HRESULT; stdcall;
    function SetPalette(lpDDPalette: IDirectDrawPalette): HRESULT; stdcall;
    function Unlock(lpSurfaceData: LPVOID): HRESULT; stdcall;
    function UpdateOverlay(lpSrcRect: PRECT; lpDDDestSurface: IDirectDrawSurface2; lpDestRect: PRECT; dwFlags: DWORD; lpDDOverlayFx: PDDOVERLAYFX): HRESULT; stdcall;
    function UpdateOverlayDisplay(dwFlags: DWORD): HRESULT; stdcall;
    function UpdateOverlayZOrder(dwFlags: DWORD; lpDDSReference: IDirectDrawSurface2): HRESULT; stdcall;
    (*** Added in the v2 interface ***)
    function GetDDInterface(lplpDD: LPLPVOID): HRESULT; stdcall;
    function PageLock(dwFlags: DWORD): HRESULT; stdcall;
    function PageUnlock(dwFlags: DWORD): HRESULT; stdcall;
  end;


(*
 * IDirectDrawSurface3 and related interfaces
 *)
//#undef INTERFACE
//#define INTERFACE IDirectDrawSurface3
//DECLARE_INTERFACE_( IDirectDrawSurface3, IUnknown )
  IDirectDrawSurface3 = interface(IUnknown)
    ['{DA044E00-69B2-11D0-A1D5-00AA00B8DFBB}']
    (*** IDirectDrawSurface methods ***)
    function AddAttachedSurface(lpDDSAttachedSurface: IDirectDrawSurface3): HRESULT; stdcall;
    function AddOverlayDirtyRect(lpRect: PRECT): HRESULT; stdcall;
    function Blt(lpDestRect: PRECT; lpDDSrcSurface: IDirectDrawSurface3; lpSrcRect: PRECT; dwFlags: DWORD; lpDDBltFx: PDDBLTFX): HRESULT; stdcall;
    function BltBatch(lpDDBltBatch: PDDBLTBATCH; dwCount: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function BltFast(dwX: DWORD; dwY: DWORD; lpDDSrcSurface: IDirectDrawSurface3; lpSrcRect: PRECT; dwTrans: DWORD): HRESULT; stdcall;
    function DeleteAttachedSurface(dwFlags: DWORD; lpDDSAttachedSurface: IDirectDrawSurface3): HRESULT; stdcall;
    function EnumAttachedSurfaces(lpContext: LPVOID; lpEnumSurfacesCallback: LPDDENUMSURFACESCALLBACK): HRESULT; stdcall;
    function EnumOverlayZOrders(dwFlags: DWORD; lpContext: LPVOID; lpfnCallback: LPDDENUMSURFACESCALLBACK): HRESULT; stdcall;
    function Flip(lpDDSurfaceTargetOverride: IDirectDrawSurface3; dwFlags: DWORD): HRESULT; stdcall;
    function GetAttachedSurface(lpDDSCaps: PDDSCAPS; out lplpDDAttachedSurface: IDirectDrawSurface3): HRESULT; stdcall;
    function GetBltStatus(dwFlags: DWORD): HRESULT; stdcall;
    function GetCaps(lpDDSCaps: PDDSCAPS): HRESULT; stdcall;
    function GetClipper(out lplpDDClipper: IDirectDrawClipper): HRESULT; stdcall;
    function GetColorKey(dwFlags: DWORD; lpDDColorKey: PDDCOLORKEY): HRESULT; stdcall;
    function GetDC(lphDC: PHDC): HRESULT; stdcall;
    function GetFlipStatus(dwFlags: DWORD): HRESULT; stdcall;
    function GetOverlayPosition(lplX: LPLONG; lplY: LPLONG): HRESULT; stdcall;
    function GetPalette(out lplpDDPalette: IDirectDrawPalette): HRESULT; stdcall;
    function GetPixelFormat(lpDDPixelFormat: PDDPIXELFORMAT): HRESULT; stdcall;
    function GetSurfaceDesc(lpDDSurfaceDesc: PDDSURFACEDESC): HRESULT; stdcall;
    function Initialize(lpDD: IDirectDraw; lpDDSurfaceDesc: PDDSURFACEDESC): HRESULT; stdcall;
    function IsLost: HRESULT; stdcall;
    function Lock(lpDestRect: PRECT; lpDDSurfaceDesc: PDDSURFACEDESC; dwFlags: DWORD; hEvent: HANDLE): HRESULT; stdcall;
    function ReleaseDC(hDC: HDC): HRESULT; stdcall;
    function Restore: HRESULT; stdcall;
    function SetClipper(lpDDClipper: IDirectDrawClipper): HRESULT; stdcall;
    function SetColorKey(dwFlags: DWORD; lpDDColorKey: PDDCOLORKEY): HRESULT; stdcall;
    function SetOverlayPosition(lX: LONG; lY: LONG): HRESULT; stdcall;
    function SetPalette(lpDDPalette: IDirectDrawPalette): HRESULT; stdcall;
    function Unlock(lpSurfaceData: LPVOID): HRESULT; stdcall;
    function UpdateOverlay(lpSrcRect: PRECT; lpDDDestSurface: IDirectDrawSurface3; lpDestRect: PRECT; dwFlags: DWORD; lpDDOverlayFx: PDDOVERLAYFX): HRESULT; stdcall;
    function UpdateOverlayDisplay(dwFlags: DWORD): HRESULT; stdcall;
    function UpdateOverlayZOrder(dwFlags: DWORD; lpDDSReference: IDirectDrawSurface3): HRESULT; stdcall;
    (*** Added in the v2 interface ***)
    function GetDDInterface(lplpDD: LPLPVOID): HRESULT; stdcall;
    function PageLock(dwFlags: DWORD): HRESULT; stdcall;
    function PageUnlock(dwFlags: DWORD): HRESULT; stdcall;
    (*** Added in the V3 interface ***)
    function SetSurfaceDesc(lpddsd: PDDSURFACEDESC; dwFlags: DWORD): HRESULT; stdcall;
  end;


(*
 * IDirectDrawSurface4 and related interfaces
 *)
//#undef INTERFACE
//#define INTERFACE IDirectDrawSurface4
//DECLARE_INTERFACE_( IDirectDrawSurface4, IUnknown )
  IDirectDrawSurface4 = interface(IUnknown)
    ['{0B2B8630-AD35-11D0-8EA6-00609797EA5B}']
    (*** IDirectDrawSurface methods ***)
    function AddAttachedSurface(lpDDSAttachedSurface: IDirectDrawSurface4): HRESULT; stdcall;
    function AddOverlayDirtyRect(lpRect: PRECT): HRESULT; stdcall;
    function Blt(lpDestRect: PRECT; lpDDSrcSurface: IDirectDrawSurface4; lpSrcRect: PRECT; dwFlags: DWORD; lpDDBltFx: PDDBLTFX): HRESULT; stdcall;
    function BltBatch(lpDDBltBatch: PDDBLTBATCH; dwCount: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function BltFast(dwX: DWORD; dwY: DWORD; lpDDSrcSurface: IDirectDrawSurface4; lpSrcRect: PRECT; dwTrans: DWORD): HRESULT; stdcall;
    function DeleteAttachedSurface(dwFlags: DWORD; lpDDSAttachedSurface: IDirectDrawSurface4): HRESULT; stdcall;
    function EnumAttachedSurfaces(lpContext: LPVOID; lpEnumSurfacesCallback: LPDDENUMSURFACESCALLBACK2): HRESULT; stdcall;
    function EnumOverlayZOrders(dwFlags: DWORD; lpContext: LPVOID; lpfnCallback: LPDDENUMSURFACESCALLBACK2): HRESULT; stdcall;
    function Flip(lpDDSurfaceTargetOverride: IDirectDrawSurface4; dwFlags: DWORD): HRESULT; stdcall;
    function GetAttachedSurface(lpDDSCaps: PDDSCAPS2; out lplpDDAttachedSurface: IDirectDrawSurface4): HRESULT; stdcall;
    function GetBltStatus(dwFlags: DWORD): HRESULT; stdcall;
    function GetCaps(lpDDSCaps: PDDSCAPS2): HRESULT; stdcall;
    function GetClipper(out lplpDDClipper: IDirectDrawClipper): HRESULT; stdcall;
    function GetColorKey(dwFlags: DWORD; lpDDColorKey: PDDCOLORKEY): HRESULT; stdcall;
    function GetDC(lphDC: PHDC): HRESULT; stdcall;
    function GetFlipStatus(dwFlags: DWORD): HRESULT; stdcall;
    function GetOverlayPosition(lplX: LPLONG; lplY: LPLONG): HRESULT; stdcall;
    function GetPalette(out lplpDDPalette: IDirectDrawPalette): HRESULT; stdcall;
    function GetPixelFormat(lpDDPixelFormat: PDDPIXELFORMAT): HRESULT; stdcall;
    function GetSurfaceDesc(lpDDSurfaceDesc: PDDSURFACEDESC2): HRESULT; stdcall;
    function Initialize(lpDD: IDirectDraw; lpDDSurfaceDesc: PDDSURFACEDESC2): HRESULT; stdcall;
    function IsLost: HRESULT; stdcall;
    function Lock(lpDestRect: PRECT; lpDDSurfaceDesc: PDDSURFACEDESC2; dwFlags: DWORD; hEvent: HANDLE): HRESULT; stdcall;
    function ReleaseDC(hDC: HDC): HRESULT; stdcall;
    function Restore: HRESULT; stdcall;
    function SetClipper(lpDDClipper: IDirectDrawClipper): HRESULT; stdcall;
    function SetColorKey(dwFlags: DWORD; lpDDColorKey: PDDCOLORKEY): HRESULT; stdcall;
    function SetOverlayPosition(lX: LONG; lY: LONG): HRESULT; stdcall;
    function SetPalette(lpDDPalette: IDirectDrawPalette): HRESULT; stdcall;
    function Unlock(lpRect: PRECT): HRESULT; stdcall;
    function UpdateOverlay(lpSrcRect: PRECT; lpDDDestSurface: IDirectDrawSurface4; lpDestRect: PRECT; dwFlags: DWORD; lpDDOverlayFx: PDDOVERLAYFX): HRESULT; stdcall;
    function UpdateOverlayDisplay(dwFlags: DWORD): HRESULT; stdcall;
    function UpdateOverlayZOrder(dwFlags: DWORD; lpDDSReference: IDirectDrawSurface4): HRESULT; stdcall;
    (*** Added in the v2 interface ***)
    function GetDDInterface(lplpDD: LPLPVOID): HRESULT; stdcall;
    function PageLock(dwFlags: DWORD): HRESULT; stdcall;
    function PageUnlock(dwFlags: DWORD): HRESULT; stdcall;
    (*** Added in the v3 interface ***)
    function SetSurfaceDesc(lpddsd2: PDDSURFACEDESC2; dwFlags: DWORD): HRESULT; stdcall;
    (*** Added in the v4 interface ***)
    function SetPrivateData(guidTag: PGUID; lpData: LPVOID; cbSize: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function GetPrivateData(guidTag: PGUID; lpBuffer: LPVOID; lpcbBufferSize: LPDWORD): HRESULT; stdcall;
    function FreePrivateData(guidTag: PGUID): HRESULT; stdcall;
    function GetUniquenessValue(lpValue: LPDWORD): HRESULT; stdcall;
    function ChangeUniquenessValue: HRESULT; stdcall;
  end;


(*
 * IDirectDrawSurface7 and related interfaces
 *)
//#undef INTERFACE
//#define INTERFACE IDirectDrawSurface7
//DECLARE_INTERFACE_( IDirectDrawSurface7, IUnknown )
  IDirectDrawSurface7 = interface(IUnknown)
    ['{06675a80-3b9b-11d2-b92f-00609797ea5b}']
    (*** IDirectDrawSurface methods ***)
    function AddAttachedSurface(lpDDSAttachedSurface: IDirectDrawSurface7): HRESULT; stdcall;
    function AddOverlayDirtyRect(lpRect: PRECT): HRESULT; stdcall;
    function Blt(lpDestRect: PRECT; lpDDSrcSurface: IDirectDrawSurface7; lpSrcRect: PRECT; dwFlags: DWORD; lpDDBltFx: PDDBLTFX): HRESULT; stdcall;
    function BltBatch(lpDDBltBatch: PDDBLTBATCH; dwCount: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function BltFast(dwX: DWORD; dwY: DWORD; lpDDSrcSurface: IDirectDrawSurface7; lpSrcRect: PRECT; dwTrans: DWORD): HRESULT; stdcall;
    function DeleteAttachedSurface(dwFlags: DWORD; lpDDSAttachedSurface: IDirectDrawSurface7): HRESULT; stdcall;
    function EnumAttachedSurfaces(lpContext: LPVOID; lpEnumSurfacesCallback: LPDDENUMSURFACESCALLBACK7): HRESULT; stdcall;
    function EnumOverlayZOrders(dwFlags: DWORD; lpContext: LPVOID; lpfnCallback: LPDDENUMSURFACESCALLBACK7): HRESULT; stdcall;
    function Flip(lpDDSurfaceTargetOverride: IDirectDrawSurface7; dwFlags: DWORD): HRESULT; stdcall;
    function GetAttachedSurface(lpDDSCaps: PDDSCAPS2; out lplpDDAttachedSurface: IDirectDrawSurface7): HRESULT; stdcall;
    function GetBltStatus(dwFlags: DWORD): HRESULT; stdcall;
    function GetCaps(lpDDSCaps: PDDSCAPS2): HRESULT; stdcall;
    function GetClipper(out lplpDDClipper: IDirectDrawClipper): HRESULT; stdcall;
    function GetColorKey(dwFlags: DWORD; lpDDColorKey: PDDCOLORKEY): HRESULT; stdcall;
    function GetDC(lphDC: PHDC): HRESULT; stdcall;
    function GetFlipStatus(dwFlags: DWORD): HRESULT; stdcall;
    function GetOverlayPosition(lplX: LPLONG; lplY: LPLONG): HRESULT; stdcall;
    function GetPalette(out lplpDDPalette: IDirectDrawPalette): HRESULT; stdcall;
    function GetPixelFormat(lpDDPixelFormat: PDDPIXELFORMAT): HRESULT; stdcall;
    function GetSurfaceDesc(lpDDSurfaceDesc: PDDSURFACEDESC2): HRESULT; stdcall;
    function Initialize(lpDD: IDirectDraw; lpDDSurfaceDesc: PDDSURFACEDESC2): HRESULT; stdcall;
    function IsLost: HRESULT; stdcall;
    function Lock(lpDestRect: PRECT; lpDDSurfaceDesc: PDDSURFACEDESC2; dwFlags: DWORD; hEvent: HANDLE): HRESULT; stdcall;
    function ReleaseDC(hDC: HDC): HRESULT; stdcall;
    function Restore: HRESULT; stdcall;
    function SetClipper(lpDDClipper: IDirectDrawClipper): HRESULT; stdcall;
    function SetColorKey(dwFlags: DWORD; lpDDColorKey: PDDCOLORKEY): HRESULT; stdcall;
    function SetOverlayPosition(lX: LONG; lY: LONG): HRESULT; stdcall;
    function SetPalette(lpDDPalette: IDirectDrawPalette): HRESULT; stdcall;
    function Unlock(lpRect: PRECT): HRESULT; stdcall;
    function UpdateOverlay(lpSrcRect: PRECT; lpDDDestSurface: IDirectDrawSurface7; lpDestRect: PRECT; dwFlags: DWORD; lpDDOverlayFx: PDDOVERLAYFX): HRESULT; stdcall;
    function UpdateOverlayDisplay(dwFlags: DWORD): HRESULT; stdcall;
    function UpdateOverlayZOrder(dwFlags: DWORD; lpDDSReference: IDirectDrawSurface7): HRESULT; stdcall;
    (*** Added in the v2 interface ***)
    function GetDDInterface(lplpDD: LPLPVOID): HRESULT; stdcall;
    function PageLock(dwFlags: DWORD): HRESULT; stdcall;
    function PageUnlock(dwFlags: DWORD): HRESULT; stdcall;
    (*** Added in the v3 interface ***)
    function SetSurfaceDesc(lpddsd2: PDDSURFACEDESC2; dwFlags: DWORD): HRESULT; stdcall;
    (*** Added in the v4 interface ***)
    function SetPrivateData(guidTag: PGUID; lpData: LPVOID; cbSize: DWORD; dwFlags: DWORD): HRESULT; stdcall;
    function GetPrivateData(guidTag: PGUID; lpBuffer: LPVOID; lpcbBufferSize: LPDWORD): HRESULT; stdcall;
    function FreePrivateData(guidTag: PGUID): HRESULT; stdcall;
    function GetUniquenessValue(lpValue: LPDWORD): HRESULT; stdcall;
    function ChangeUniquenessValue: HRESULT; stdcall;
    (*** Moved Texture7 methods here ***)
    function SetPriority(dwPriority: DWORD): HRESULT; stdcall;
    function GetPriority(lpdwPriority: LPDWORD): HRESULT; stdcall;
    function SetLOD(dwMaxLOD: DWORD): HRESULT; stdcall;
    function GetLOD(lpdwMaxLOD: LPDWORD): HRESULT; stdcall;
  end;

(*
 * IDirectDrawColorControl
 *)
//#if defined( _WIN32 ) && !defined( _NO_COM )
//#undef INTERFACE
//#define INTERFACE IDirectDrawColorControl
//DECLARE_INTERFACE_( IDirectDrawColorControl, IUnknown )
  IDirectDrawColorControl = interface(IUnknown)
    ['{4B9F0EE0-0D7E-11D0-9B06-00A0C903A3B8}']
    (*** IDirectDrawColorControl methods ***)
    function GetColorControls(lpColorControl: PDDCOLORCONTROL): HRESULT; stdcall;
    function SetColorControls(lpColorControl: PDDCOLORCONTROL): HRESULT; stdcall;
  end;



(*
 * IDirectDrawGammaControl
 *)
//#if defined( _WIN32 ) && !defined( _NO_COM )
//#undef INTERFACE
//#define INTERFACE IDirectDrawGammaControl
//DECLARE_INTERFACE_( IDirectDrawGammaControl, IUnknown )
  IDirectDrawGammaControl = interface(IUnknown)
    ['{69C11C3E-B46B-11D1-AD7A-00C04FC29B4E}']
    (*** IDirectDrawGammaControl methods ***)
    function GetGammaRamp(dwFlags: DWORD; lpRampData: PDDGAMMARAMP): HRESULT; stdcall;
    function SetGammaRamp(dwFlags: DWORD; lpRampData: PDDGAMMARAMP): HRESULT; stdcall;
  end;




(*============================================================================
 *
 * Direct Draw Capability Flags
 *
 * These flags are used to describe the capabilities of a given Surface.
 * All flags are bit flags.
 *
 *==========================================================================*)

(****************************************************************************
 *
 * DIRECTDRAWSURFACE CAPABILITY FLAGS
 *
 ****************************************************************************)

const
(*
 * This bit is reserved. It should not be specified.
 *)
  DDSCAPS_RESERVED1                       = $00000001;

(*
 * Indicates that this surface contains alpha-only information.
 * (To determine if a surface is RGBA/YUVA, the pixel format must be
 * interrogated.)
 *)
  DDSCAPS_ALPHA                           = $00000002;

(*
 * Indicates that this surface is a backbuffer.  It is generally
 * set by CreateSurface when the DDSCAPS_FLIP capability bit is set.
 * It indicates that this surface is THE back buffer of a surface
 * flipping structure.  DirectDraw supports N surfaces in a
 * surface flipping structure.  Only the surface that immediately
 * precedeces the DDSCAPS_FRONTBUFFER has this capability bit set.
 * The other surfaces are identified as back buffers by the presence
 * of the DDSCAPS_FLIP capability, their attachment order, and the
 * absence of the DDSCAPS_FRONTBUFFER and DDSCAPS_BACKBUFFER
 * capabilities.  The bit is sent to CreateSurface when a standalone
 * back buffer is being created.  This surface could be attached to
 * a front buffer and/or back buffers to form a flipping surface
 * structure after the CreateSurface call.  See AddAttachments for
 * a detailed description of the behaviors in this case.
 *)
  DDSCAPS_BACKBUFFER                      = $00000004;

(*
 * Indicates a complex surface structure is being described.  A
 * complex surface structure results in the creation of more than
 * one surface.  The additional surfaces are attached to the root
 * surface.  The complex structure can only be destroyed by
 * destroying the root.
 *)
  DDSCAPS_COMPLEX                         = $00000008;

(*
 * Indicates that this surface is a part of a surface flipping structure.
 * When it is passed to CreateSurface the DDSCAPS_FRONTBUFFER and
 * DDSCAP_BACKBUFFER bits are not set.  They are set by CreateSurface
 * on the resulting creations.  The dwBackBufferCount field in the
 * DDSURFACEDESC structure must be set to at least 1 in order for
 * the CreateSurface call to succeed.  The DDSCAPS_COMPLEX capability
 * must always be set with creating multiple surfaces through CreateSurface.
 *)
  DDSCAPS_FLIP                            = $00000010;

(*
 * Indicates that this surface is THE front buffer of a surface flipping
 * structure.  It is generally set by CreateSurface when the DDSCAPS_FLIP
 * capability bit is set.
 * If this capability is sent to CreateSurface then a standalonw front buffer
 * is created.  This surface will not have the DDSCAPS_FLIP capability.
 * It can be attached to other back buffers to form a flipping structure.
 * See AddAttachments for a detailed description of the behaviors in this
 * case.
 *)
  DDSCAPS_FRONTBUFFER                     = $00000020;

(*
 * Indicates that this surface is any offscreen surface that is not an overlay,
 * texture, zbuffer, front buffer, back buffer, or alpha surface.  It is used
 * to identify plain vanilla surfaces.
 *)
  DDSCAPS_OFFSCREENPLAIN                  = $00000040;

(*
 * Indicates that this surface is an overlay.  It may or may not be directly visible
 * depending on whether or not it is currently being overlayed onto the primary
 * surface.  DDSCAPS_VISIBLE can be used to determine whether or not it is being
 * overlayed at the moment.
 *)
  DDSCAPS_OVERLAY                         = $00000080;

(*
 * Indicates that unique DirectDrawPalette objects can be created and
 * attached to this surface.
 *)
  DDSCAPS_PALETTE                         = $00000100;

(*
 * Indicates that this surface is the primary surface.  The primary
 * surface represents what the user is seeing at the moment.
 *)
  DDSCAPS_PRIMARYSURFACE                  = $00000200;


(*
 * This flag used to be DDSCAPS_PRIMARYSURFACELEFT, which is now
 * obsolete.
 *)
  DDSCAPS_RESERVED3               = $00000400;
  DDSCAPS_PRIMARYSURFACELEFT              = $00000000;

(*
 * Indicates that this surface memory was allocated in system memory
 *)
  DDSCAPS_SYSTEMMEMORY                    = $00000800;

(*
 * Indicates that this surface can be used as a 3D texture.  It does not
 * indicate whether or not the surface is being used for that purpose.
 *)
  DDSCAPS_TEXTURE                         = $00001000;

(*
 * Indicates that a surface may be a destination for 3D rendering.  This
 * bit must be set in order to query for a Direct3D Device Interface
 * from this surface.
 *)
  DDSCAPS_3DDEVICE                        = $00002000;

(*
 * Indicates that this surface exists in video memory.
 *)
  DDSCAPS_VIDEOMEMORY                     = $00004000;

(*
 * Indicates that changes made to this surface are immediately visible.
 * It is always set for the primary surface and is set for overlays while
 * they are being overlayed and texture maps while they are being textured.
 *)
  DDSCAPS_VISIBLE                         = $00008000;

(*
 * Indicates that only writes are permitted to the surface.  Read accesses
 * from the surface may or may not generate a protection fault, but the
 * results of a read from this surface will not be meaningful.  READ ONLY.
 *)
  DDSCAPS_WRITEONLY                       = $00010000;

(*
 * Indicates that this surface is a z buffer. A z buffer does not contain
 * displayable information.  Instead it contains bit depth information that is
 * used to determine which pixels are visible and which are obscured.
 *)
  DDSCAPS_ZBUFFER                         = $00020000;

(*
 * Indicates surface will have a DC associated long term
 *)
  DDSCAPS_OWNDC                           = $00040000;

(*
 * Indicates surface should be able to receive live video
 *)
  DDSCAPS_LIVEVIDEO                       = $00080000;

(*
 * Indicates surface should be able to have a stream decompressed
 * to it by the hardware.
 *)
  DDSCAPS_HWCODEC                         = $00100000;

(*
 * Surface is a ModeX surface.
 *
 *)
  DDSCAPS_MODEX                           = $00200000;

(*
 * Indicates surface is one level of a mip-map. This surface will
 * be attached to other DDSCAPS_MIPMAP surfaces to form the mip-map.
 * This can be done explicitly, by creating a number of surfaces and
 * attaching them with AddAttachedSurface or by implicitly by CreateSurface.
 * If this bit is set then DDSCAPS_TEXTURE must also be set.
 *)
  DDSCAPS_MIPMAP                          = $00400000;

(*
 * This bit is reserved. It should not be specified.
 *)
  DDSCAPS_RESERVED2                       = $00800000;


(*
 * Indicates that memory for the surface is not allocated until the surface
 * is loaded (via the Direct3D texture Load() function).
 *)
  DDSCAPS_ALLOCONLOAD                     = $04000000;

(*
 * Indicates that the surface will recieve data from a video port.
 *)
  DDSCAPS_VIDEOPORT                       = $08000000;

(*
 * Indicates that a video memory surface is resident in true, local video
 * memory rather than non-local video memory. If this flag is specified then
 * so must DDSCAPS_VIDEOMEMORY. This flag is mutually exclusive with
 * DDSCAPS_NONLOCALVIDMEM.
 *)
  DDSCAPS_LOCALVIDMEM                     = $10000000;

(*
 * Indicates that a video memory surface is resident in non-local video
 * memory rather than true, local video memory. If this flag is specified
 * then so must DDSCAPS_VIDEOMEMORY. This flag is mutually exclusive with
 * DDSCAPS_LOCALVIDMEM.
 *)
  DDSCAPS_NONLOCALVIDMEM                  = $20000000;

(*
 * Indicates that this surface is a standard VGA mode surface, and not a
 * ModeX surface. (This flag will never be set in combination with the
 * DDSCAPS_MODEX flag).
 *)
  DDSCAPS_STANDARDVGAMODE                 = $40000000;

(*
 * Indicates that this surface will be an optimized surface. This flag is
 * currently only valid in conjunction with the DDSCAPS_TEXTURE flag. The surface
 * will be created without any underlying video memory until loaded.
 *)
  DDSCAPS_OPTIMIZED                       = $80000000;



(*
 * This bit is reserved
 *)
  DDSCAPS2_RESERVED4                      = $00000002;
  DDSCAPS2_HARDWAREDEINTERLACE            = $00000000;

(*
 * Indicates to the driver that this surface will be locked very frequently
 * (for procedural textures, dynamic lightmaps, etc). Surfaces with this cap
 * set must also have DDSCAPS_TEXTURE. This cap cannot be used with
 * DDSCAPS2_HINTSTATIC and DDSCAPS2_OPAQUE.
 *)
  DDSCAPS2_HINTDYNAMIC                    = $00000004;

(*
 * Indicates to the driver that this surface can be re-ordered/retiled on
 * load. This operation will not change the size of the texture. It is
 * relatively fast and symmetrical, since the application may lock these
 * bits (although it will take a performance hit when doing so). Surfaces
 * with this cap set must also have DDSCAPS_TEXTURE. This cap cannot be
 * used with DDSCAPS2_HINTDYNAMIC and DDSCAPS2_OPAQUE.
 *)
  DDSCAPS2_HINTSTATIC                     = $00000008;

(*
 * Indicates that the client would like this texture surface to be managed by the
 * DirectDraw/Direct3D runtime. Surfaces with this cap set must also have
 * DDSCAPS_TEXTURE set.
 *)
  DDSCAPS2_TEXTUREMANAGE                  = $00000010;

(*
 * These bits are reserved for internal use *)
  DDSCAPS2_RESERVED1                      = $00000020;
  DDSCAPS2_RESERVED2                      = $00000040;

(*
 * Indicates to the driver that this surface will never be locked again.
 * The driver is free to optimize this surface via retiling and actual compression.
 * All calls to Lock() or Blts from this surface will fail. Surfaces with this
 * cap set must also have DDSCAPS_TEXTURE. This cap cannot be used with
 * DDSCAPS2_HINTDYNAMIC and DDSCAPS2_HINTSTATIC.
 *)
  DDSCAPS2_OPAQUE                         = $00000080;

(*
 * Applications should set this bit at CreateSurface time to indicate that they
 * intend to use antialiasing. Only valid if DDSCAPS_3DDEVICE is also set.
 *)
  DDSCAPS2_HINTANTIALIASING               = $00000100;


(*
 * This flag is used at CreateSurface time to indicate that this set of
 * surfaces is a cubic environment map
 *)
  DDSCAPS2_CUBEMAP                        = $00000200;

(*
 * These flags preform two functions:
 * - At CreateSurface time, they define which of the six cube faces are
 *   required by the application.
 * - After creation, each face in the cubemap will have exactly one of these
 *   bits set.
 *)
  DDSCAPS2_CUBEMAP_POSITIVEX              = $00000400;
  DDSCAPS2_CUBEMAP_NEGATIVEX              = $00000800;
  DDSCAPS2_CUBEMAP_POSITIVEY              = $00001000;
  DDSCAPS2_CUBEMAP_NEGATIVEY              = $00002000;
  DDSCAPS2_CUBEMAP_POSITIVEZ              = $00004000;
  DDSCAPS2_CUBEMAP_NEGATIVEZ              = $00008000;

(*
 * This macro may be used to specify all faces of a cube map at CreateSurface time
 *)
  DDSCAPS2_CUBEMAP_ALLFACES = DDSCAPS2_CUBEMAP_POSITIVEX or
                              DDSCAPS2_CUBEMAP_NEGATIVEX or
                              DDSCAPS2_CUBEMAP_POSITIVEY or
                              DDSCAPS2_CUBEMAP_NEGATIVEY or
                              DDSCAPS2_CUBEMAP_POSITIVEZ or
                              DDSCAPS2_CUBEMAP_NEGATIVEZ;


(*
 * This flag is an additional flag which is present on mipmap sublevels from DX7 onwards
 * It enables easier use of GetAttachedSurface rather than EnumAttachedSurfaces for surface
 * constructs such as Cube Maps, wherein there are more than one mipmap surface attached
 * to the root surface.
 * This caps bit is ignored by CreateSurface
 *)
  DDSCAPS2_MIPMAPSUBLEVEL                 = $00010000;

(* This flag indicates that the texture should be managed by D3D only *)
  DDSCAPS2_D3DTEXTUREMANAGE               = $00020000;

(* This flag indicates that the managed surface can be safely lost *)
  DDSCAPS2_DONOTPERSIST                   = $00040000;

(* indicates that this surface is part of a stereo flipping chain *)
  DDSCAPS2_STEREOSURFACELEFT              = $00080000;


(*
 * Indicates that the surface is a volume.
 * Can be combined with DDSCAPS_MIPMAP to indicate a multi-level volume
 *)
  DDSCAPS2_VOLUME                         = $00200000;

(*
 * Indicates that the surface may be locked multiple times by the application.
 * This cap cannot be used with DDSCAPS2_OPAQUE.
 *)
  DDSCAPS2_NOTUSERLOCKABLE                = $00400000;

(*
 * Indicates that the vertex buffer data can be used to render points and
 * point sprites.
 *)
  DDSCAPS2_POINTS                         = $00800000;

(*
 * Indicates that the vertex buffer data can be used to render rt pactches.
 *)
  DDSCAPS2_RTPATCHES                      = $01000000;

(*
 * Indicates that the vertex buffer data can be used to render n patches.
 *)
  DDSCAPS2_NPATCHES                       = $02000000;

(*
 * This bit is reserved for internal use
 *)
  DDSCAPS2_RESERVED3                      = $04000000;


(*
 * Indicates that the contents of the backbuffer do not have to be preserved
 * the contents of the backbuffer after they are presented.
 *)
  DDSCAPS2_DISCARDBACKBUFFER              = $10000000;

(*
 * Indicates that all surfaces in this creation chain should be given an alpha channel.
 * This flag will be set on primary surface chains that may have no explicit pixel format
 * (and thus take on the format of the current display mode).
 * The driver should infer that all these surfaces have a format having an alpha channel.
 * (e.g. assume D3DFMT_A8R8G8B8 if the display mode is x888.)
 *)
  DDSCAPS2_ENABLEALPHACHANNEL             = $20000000;

(*
 * Indicates that all surfaces in this creation chain is extended primary surface format.
 * This flag will be set on extended primary surface chains that always have explicit pixel
 * format and the pixel format is typically GDI (Graphics Device Interface) couldn't handle,
 * thus only used with fullscreen application. (e.g. D3DFMT_A2R10G10B10 format)
 *)
  DDSCAPS2_EXTENDEDFORMATPRIMARY          = $40000000;

(*
 * Indicates that all surfaces in this creation chain is additional primary surface.
 * This flag will be set on primary surface chains which must present on the adapter
 * id provided on dwCaps4. Typically this will be used to create secondary primary surface
 * on DualView display adapter.
 *)
  DDSCAPS2_ADDITIONALPRIMARY              = $80000000;

(*
 * This is a mask that indicates the set of bits that may be set
 * at createsurface time to indicate number of samples per pixel
 * when multisampling
 *)
  DDSCAPS3_MULTISAMPLE_MASK               = $0000001F;

(*
 * This is a mask that indicates the set of bits that may be set
 * at createsurface time to indicate the quality level of rendering
 * for the current number of samples per pixel
 *)
  DDSCAPS3_MULTISAMPLE_QUALITY_MASK       = $000000E0;
  DDSCAPS3_MULTISAMPLE_QUALITY_SHIFT      = 5;

(*
 * This bit is reserved for internal use
 *)
  DDSCAPS3_RESERVED1                      = $00000100;

(*
 * This bit is reserved for internal use
 *)
  DDSCAPS3_RESERVED2                      = $00000200;

(*
 * This indicates whether this surface has light-weight miplevels
 *)
  DDSCAPS3_LIGHTWEIGHTMIPMAP              = $00000400;

(*
 * This indicates that the mipsublevels for this surface are auto-generated
 *)
  DDSCAPS3_AUTOGENMIPMAP                  = $00000800;

(*
 * This indicates that the mipsublevels for this surface are auto-generated
 *)
  DDSCAPS3_DMAP                           = $00001000;

(* D3D9Ex only -- *)
{$IFNDEF D3D_DISABLE_9EX}

(*
 * This indicates that this surface is to be shared by processes
 *)
  DDSCAPS3_CREATESHAREDRESOURCE           = $00002000;

(*
 * This indicates that this surface need to be initialized before being
 * shared, this bit implies that this surface is read only after initialization
 * absence of this bit implies that this surface allows both read and write
 *)
  DDSCAPS3_READONLYRESOURCE               = $00004000;

(*
 * This indicates that this surface is to share an existing video memory with
 * another surface created with DDSCAPS3_CREATESHAREDRESOURCE, This bit is never
 * used with DDSCAPS3_CREATESHAREDRESOURCE
 *)
  DDSCAPS3_OPENSHAREDRESOURCE             = $00008000;

{$ENDIF} // !D3D_DISABLE_9EX
(* -- D3D9Ex only *)


 (****************************************************************************
 *
 * DIRECTDRAW DRIVER CAPABILITY FLAGS
 *
 ****************************************************************************)

(*
 * Display hardware has 3D acceleration.
 *)
  DDCAPS_3D                       = $00000001;

(*
 * Indicates that DirectDraw will support only dest rectangles that are aligned
 * on DIRECTDRAWCAPS.dwAlignBoundaryDest boundaries of the surface, respectively.
 * READ ONLY.
 *)
  DDCAPS_ALIGNBOUNDARYDEST        = $00000002;

(*
 * Indicates that DirectDraw will support only source rectangles  whose sizes in
 * BYTEs are DIRECTDRAWCAPS.dwAlignSizeDest multiples, respectively.  READ ONLY.
 *)
  DDCAPS_ALIGNSIZEDEST            = $00000004;
(*
 * Indicates that DirectDraw will support only source rectangles that are aligned
 * on DIRECTDRAWCAPS.dwAlignBoundarySrc boundaries of the surface, respectively.
 * READ ONLY.
 *)
  DDCAPS_ALIGNBOUNDARYSRC         = $00000008;

(*
 * Indicates that DirectDraw will support only source rectangles  whose sizes in
 * BYTEs are DIRECTDRAWCAPS.dwAlignSizeSrc multiples, respectively.  READ ONLY.
 *)
  DDCAPS_ALIGNSIZESRC             = $00000010;

(*
 * Indicates that DirectDraw will create video memory surfaces that have a stride
 * alignment equal to DIRECTDRAWCAPS.dwAlignStride.  READ ONLY.
 *)
  DDCAPS_ALIGNSTRIDE              = $00000020;

(*
 * Display hardware is capable of blt operations.
 *)
  DDCAPS_BLT                      = $00000040;

(*
 * Display hardware is capable of asynchronous blt operations.
 *)
  DDCAPS_BLTQUEUE                 = $00000080;

(*
 * Display hardware is capable of color space conversions during the blt operation.
 *)
  DDCAPS_BLTFOURCC                = $00000100;

(*
 * Display hardware is capable of stretching during blt operations.
 *)
  DDCAPS_BLTSTRETCH               = $00000200;

(*
 * Display hardware is shared with GDI.
 *)
  DDCAPS_GDI                      = $00000400;

(*
 * Display hardware can overlay.
 *)
  DDCAPS_OVERLAY                  = $00000800;

(*
 * Set if display hardware supports overlays but can not clip them.
 *)
  DDCAPS_OVERLAYCANTCLIP          = $00001000;

(*
 * Indicates that overlay hardware is capable of color space conversions during
 * the overlay operation.
 *)
  DDCAPS_OVERLAYFOURCC            = $00002000;

(*
 * Indicates that stretching can be done by the overlay hardware.
 *)
  DDCAPS_OVERLAYSTRETCH           = $00004000;

(*
 * Indicates that unique DirectDrawPalettes can be created for DirectDrawSurfaces
 * other than the primary surface.
 *)
  DDCAPS_PALETTE                  = $00008000;

(*
 * Indicates that palette changes can be syncd with the veritcal refresh.
 *)
  DDCAPS_PALETTEVSYNC             = $00010000;

(*
 * Display hardware can return the current scan line.
 *)
  DDCAPS_READSCANLINE             = $00020000;


(*
 * This flag used to bo DDCAPS_STEREOVIEW, which is now obsolete
 *)
  DDCAPS_RESERVED1                = $00040000;

(*
 * Display hardware is capable of generating a vertical blank interrupt.
 *)
  DDCAPS_VBI                      = $00080000;

(*
 * Supports the use of z buffers with blt operations.
 *)
  DDCAPS_ZBLTS                    = $00100000;

(*
 * Supports Z Ordering of overlays.
 *)
  DDCAPS_ZOVERLAYS                = $00200000;

(*
 * Supports color key
 *)
  DDCAPS_COLORKEY                 = $00400000;

(*
 * Supports alpha surfaces
 *)
  DDCAPS_ALPHA                    = $00800000;

(*
 * colorkey is hardware assisted(DDCAPS_COLORKEY will also be set)
 *)
  DDCAPS_COLORKEYHWASSIST         = $01000000;

(*
 * no hardware support at all
 *)
  DDCAPS_NOHARDWARE               = $02000000;

(*
 * Display hardware is capable of color fill with bltter
 *)
  DDCAPS_BLTCOLORFILL             = $04000000;

(*
 * Display hardware is bank switched, and potentially very slow at
 * random access to VRAM.
 *)
  DDCAPS_BANKSWITCHED             = $08000000;

(*
 * Display hardware is capable of depth filling Z-buffers with bltter
 *)
  DDCAPS_BLTDEPTHFILL             = $10000000;

(*
 * Display hardware is capable of clipping while bltting.
 *)
  DDCAPS_CANCLIP                  = $20000000;

(*
 * Display hardware is capable of clipping while stretch bltting.
 *)
  DDCAPS_CANCLIPSTRETCHED         = $40000000;

(*
 * Display hardware is capable of bltting to or from system memory
 *)
  DDCAPS_CANBLTSYSMEM             = $80000000;


 (****************************************************************************
 *
 * MORE DIRECTDRAW DRIVER CAPABILITY FLAGS (dwCaps2)
 *
 ****************************************************************************)

(*
 * Display hardware is certified
 *)
  DDCAPS2_CERTIFIED              = $00000001;

(*
 * Driver cannot interleave 2D operations (lock and blt) to surfaces with
 * Direct3D rendering operations between calls to BeginScene() and EndScene()
 *)
  DDCAPS2_NO2DDURING3DSCENE       = $00000002;

(*
 * Display hardware contains a video port
 *)
  DDCAPS2_VIDEOPORT               = $00000004;

(*
 * The overlay can be automatically flipped according to the video port
 * VSYNCs, providing automatic doubled buffered display of video port
 * data using an overlay
 *)
  DDCAPS2_AUTOFLIPOVERLAY         = $00000008;

(*
 * Overlay can display each field of interlaced data individually while
 * it is interleaved in memory without causing jittery artifacts.
 *)
  DDCAPS2_CANBOBINTERLEAVED       = $00000010;

(*
 * Overlay can display each field of interlaced data individually while
 * it is not interleaved in memory without causing jittery artifacts.
 *)
  DDCAPS2_CANBOBNONINTERLEAVED    = $00000020;

(*
 * The overlay surface contains color controls (brightness, sharpness, etc.)
 *)
  DDCAPS2_COLORCONTROLOVERLAY     = $00000040;

(*
 * The primary surface contains color controls (gamma, etc.)
 *)
  DDCAPS2_COLORCONTROLPRIMARY     = $00000080;

(*
 * RGBZ -> RGB supported for 16:16 RGB:Z
 *)
  DDCAPS2_CANDROPZ16BIT           = $00000100;

(*
 * Driver supports non-local video memory.
 *)
  DDCAPS2_NONLOCALVIDMEM          = $00000200;

(*
 * Dirver supports non-local video memory but has different capabilities for
 * non-local video memory surfaces. If this bit is set then so must
 * DDCAPS2_NONLOCALVIDMEM.
 *)
  DDCAPS2_NONLOCALVIDMEMCAPS      = $00000400;

(*
 * Driver neither requires nor prefers surfaces to be pagelocked when performing
 * blts involving system memory surfaces
 *)
  DDCAPS2_NOPAGELOCKREQUIRED      = $00000800;

(*
 * Driver can create surfaces which are wider than the primary surface
 *)
  DDCAPS2_WIDESURFACES            = $00001000;

(*
 * Driver supports bob without using a video port by handling the
 * DDFLIP_ODD and DDFLIP_EVEN flags specified in Flip.
 *)
  DDCAPS2_CANFLIPODDEVEN          = $00002000;

(*
 * Driver supports bob using hardware
 *)
  DDCAPS2_CANBOBHARDWARE          = $00004000;

(*
 * Driver supports bltting any FOURCC surface to another surface of the same FOURCC
 *)
  DDCAPS2_COPYFOURCC              = $00008000;


(*
 * Driver supports loadable gamma ramps for the primary surface
 *)
  DDCAPS2_PRIMARYGAMMA            = $00020000;

(*
 * Driver can render in windowed mode.
 *)
  DDCAPS2_CANRENDERWINDOWED       = $00080000;

(*
 * A calibrator is available to adjust the gamma ramp according to the
 * physical display properties so that the result will be identical on
 * all calibrated systems.
 *)
  DDCAPS2_CANCALIBRATEGAMMA       = $00100000;

(*
 * Indicates that the driver will respond to DDFLIP_INTERVALn flags
 *)
  DDCAPS2_FLIPINTERVAL            = $00200000;

(*
 * Indicates that the driver will respond to DDFLIP_NOVSYNC
 *)
  DDCAPS2_FLIPNOVSYNC             = $00400000;

(*
 * Driver supports management of video memory, if this flag is ON,
 * driver manages the texture if requested with DDSCAPS2_TEXTUREMANAGE on
 * DirectX manages the texture if this flag is OFF and surface has DDSCAPS2_TEXTUREMANAGE on
 *)
  DDCAPS2_CANMANAGETEXTURE        = $00800000;

(*
 * The Direct3D texture manager uses this cap to decide whether to put managed
 * surfaces in non-local video memory. If the cap is set, the texture manager will
 * put managed surfaces in non-local vidmem. Drivers that cannot texture from
 * local vidmem SHOULD NOT set this cap.
 *)
  DDCAPS2_TEXMANINNONLOCALVIDMEM  = $01000000;

(*
 * Indicates that the driver supports DX7 type of stereo in at least one mode (which may
 * not necessarily be the current mode). Applications should use IDirectDraw7 (or higher)
 * ::EnumDisplayModes and check the DDSURFACEDESC.ddsCaps.dwCaps2 field for the presence of
 * DDSCAPS2_STEREOSURFACELEFT to check if a particular mode supports stereo. The application
 * can also use IDirectDraw7(or higher)::GetDisplayMode to check the current mode.
 *)
  DDCAPS2_STEREO                  = $02000000;

(*
 * This caps bit is intended for internal DirectDraw use.
 * -It is only valid if DDCAPS2_NONLOCALVIDMEMCAPS is set.
 * -If this bit is set, then DDCAPS_CANBLTSYSMEM MUST be set by the driver (and
 *  all the assoicated system memory blt caps must be correct).
 * -It implies that the system->video blt caps in DDCAPS also apply to system to
 *  nonlocal blts. I.e. the dwSVBCaps, dwSVBCKeyCaps, dwSVBFXCaps and dwSVBRops
 *  members of DDCAPS (DDCORECAPS) are filled in correctly.
 * -Any blt from system to nonlocal memory that matches these caps bits will
 *  be passed to the driver.
 *
 * NOTE: This is intended to enable the driver itself to do efficient reordering
 * of textures. This is NOT meant to imply that hardware can write into AGP memory.
 * This operation is not currently supported.
 *)
  DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL   = $04000000;

(*
 * was DDCAPS2_PUREHAL
 *)
  DDCAPS2_RESERVED1                     = $08000000;

(*
 * Driver supports management of video memory, if this flag is ON,
 * driver manages the resource if requested with DDSCAPS2_TEXTUREMANAGE on
 * DirectX manages the resource if this flag is OFF and surface has DDSCAPS2_TEXTUREMANAGE on
 *)
  DDCAPS2_CANMANAGERESOURCE             = $10000000;

(*
 * Driver supports dynamic textures. This will allow the application to set
 * D3DUSAGE_DYNAMIC (DDSCAPS2_HINTDYNAMIC for drivers) at texture create time.
 * Video memory dynamic textures WILL be lockable by applications. It is
 * expected that these locks will be very efficient (which implies that the
 * driver should always maintain a linear copy, a pointer to which can be
 * quickly handed out to the application).
 *)
  DDCAPS2_DYNAMICTEXTURES               = $20000000;

(*
 * Driver supports auto-generation of mipmaps.
 *)
  DDCAPS2_CANAUTOGENMIPMAP              = $40000000;

(* D3D9Ex only -- *)
{$IFNDEF D3D_DISABLE_9EX}

(*
 * Driver supports sharing of cross process resouces
 *)
  DDCAPS2_CANSHARERESOURCE              = $80000000;

{$ENDIF} // !D3D_DISABLE_9EX
(* -- D3D9Ex only *)


(****************************************************************************
 *
 * DIRECTDRAW FX ALPHA CAPABILITY FLAGS
 *
 ****************************************************************************)

(*
 * Supports alpha blending around the edge of a source color keyed surface.
 * For Blt.
 *)
  DDFXALPHACAPS_BLTALPHAEDGEBLEND         = $00000001;

(*
 * Supports alpha information in the pixel format.  The bit depth of alpha
 * information in the pixel format can be 1,2,4, or 8.  The alpha value becomes
 * more opaque as the alpha value increases.  (0 is transparent.)
 * For Blt.
 *)
  DDFXALPHACAPS_BLTALPHAPIXELS            = $00000002;

(*
 * Supports alpha information in the pixel format.  The bit depth of alpha
 * information in the pixel format can be 1,2,4, or 8.  The alpha value
 * becomes more transparent as the alpha value increases.  (0 is opaque.)
 * This flag can only be set if DDCAPS_ALPHA is set.
 * For Blt.
 *)
  DDFXALPHACAPS_BLTALPHAPIXELSNEG         = $00000004;

(*
 * Supports alpha only surfaces.  The bit depth of an alpha only surface can be
 * 1,2,4, or 8.  The alpha value becomes more opaque as the alpha value increases.
 * (0 is transparent.)
 * For Blt.
 *)
  DDFXALPHACAPS_BLTALPHASURFACES          = $00000008;

(*
 * The depth of the alpha channel data can range can be 1,2,4, or 8.
 * The NEG suffix indicates that this alpha channel becomes more transparent
 * as the alpha value increases. (0 is opaque.)  This flag can only be set if
 * DDCAPS_ALPHA is set.
 * For Blt.
 *)
  DDFXALPHACAPS_BLTALPHASURFACESNEG       = $00000010;

(*
 * Supports alpha blending around the edge of a source color keyed surface.
 * For Overlays.
 *)
  DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND     = $00000020;

(*
 * Supports alpha information in the pixel format.  The bit depth of alpha
 * information in the pixel format can be 1,2,4, or 8.  The alpha value becomes
 * more opaque as the alpha value increases.  (0 is transparent.)
 * For Overlays.
 *)
  DDFXALPHACAPS_OVERLAYALPHAPIXELS        = $00000040;

(*
 * Supports alpha information in the pixel format.  The bit depth of alpha
 * information in the pixel format can be 1,2,4, or 8.  The alpha value
 * becomes more transparent as the alpha value increases.  (0 is opaque.)
 * This flag can only be set if DDCAPS_ALPHA is set.
 * For Overlays.
 *)
  DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG     = $00000080;

(*
 * Supports alpha only surfaces.  The bit depth of an alpha only surface can be
 * 1,2,4, or 8.  The alpha value becomes more opaque as the alpha value increases.
 * (0 is transparent.)
 * For Overlays.
 *)
  DDFXALPHACAPS_OVERLAYALPHASURFACES      = $00000100;

(*
 * The depth of the alpha channel data can range can be 1,2,4, or 8.
 * The NEG suffix indicates that this alpha channel becomes more transparent
 * as the alpha value increases. (0 is opaque.)  This flag can only be set if
 * DDCAPS_ALPHA is set.
 * For Overlays.
 *)
  DDFXALPHACAPS_OVERLAYALPHASURFACESNEG   = $00000200;

{$IF DIRECTDRAW_VERSION < $0600}
{$ENDIF}  //DIRECTDRAW_VERSION


(****************************************************************************
 *
 * DIRECTDRAW FX CAPABILITY FLAGS
 *
 ****************************************************************************)

(*
 * Uses arithmetic operations to stretch and shrink surfaces during blt
 * rather than pixel doubling techniques.  Along the Y axis.
 *)
  DDFXCAPS_BLTARITHSTRETCHY       = $00000020;

(*
 * Uses arithmetic operations to stretch during blt
 * rather than pixel doubling techniques.  Along the Y axis. Only
 * works for x1, x2, etc.
 *)
  DDFXCAPS_BLTARITHSTRETCHYN      = $00000010;

(*
 * Supports mirroring left to right in blt.
 *)
  DDFXCAPS_BLTMIRRORLEFTRIGHT     = $00000040;

(*
 * Supports mirroring top to bottom in blt.
 *)
  DDFXCAPS_BLTMIRRORUPDOWN        = $00000080;

(*
 * Supports arbitrary rotation for blts.
 *)
  DDFXCAPS_BLTROTATION            = $00000100;

(*
 * Supports 90 degree rotations for blts.
 *)
  DDFXCAPS_BLTROTATION90          = $00000200;

(*
 * DirectDraw supports arbitrary shrinking of a surface along the
 * x axis (horizontal direction) for blts.
 *)
  DDFXCAPS_BLTSHRINKX             = $00000400;

(*
 * DirectDraw supports integer shrinking (1x,2x,) of a surface
 * along the x axis (horizontal direction) for blts.
 *)
  DDFXCAPS_BLTSHRINKXN            = $00000800;

(*
 * DirectDraw supports arbitrary shrinking of a surface along the
 * y axis (horizontal direction) for blts.
 *)
  DDFXCAPS_BLTSHRINKY             = $00001000;

(*
 * DirectDraw supports integer shrinking (1x,2x,) of a surface
 * along the y axis (vertical direction) for blts.
 *)
  DDFXCAPS_BLTSHRINKYN            = $00002000;

(*
 * DirectDraw supports arbitrary stretching of a surface along the
 * x axis (horizontal direction) for blts.
 *)
  DDFXCAPS_BLTSTRETCHX            = $00004000;

(*
 * DirectDraw supports integer stretching (1x,2x,) of a surface
 * along the x axis (horizontal direction) for blts.
 *)
  DDFXCAPS_BLTSTRETCHXN           = $00008000;

(*
 * DirectDraw supports arbitrary stretching of a surface along the
 * y axis (horizontal direction) for blts.
 *)
  DDFXCAPS_BLTSTRETCHY            = $00010000;

(*
 * DirectDraw supports integer stretching (1x,2x,) of a surface
 * along the y axis (vertical direction) for blts.
 *)
  DDFXCAPS_BLTSTRETCHYN           = $00020000;

(*
 * Uses arithmetic operations to stretch and shrink surfaces during
 * overlay rather than pixel doubling techniques.  Along the Y axis
 * for overlays.
 *)
  DDFXCAPS_OVERLAYARITHSTRETCHY   = $00040000;

(*
 * Uses arithmetic operations to stretch surfaces during
 * overlay rather than pixel doubling techniques.  Along the Y axis
 * for overlays. Only works for x1, x2, etc.
 *)
  DDFXCAPS_OVERLAYARITHSTRETCHYN  = $00000008;

(*
 * DirectDraw supports arbitrary shrinking of a surface along the
 * x axis (horizontal direction) for overlays.
 *)
  DDFXCAPS_OVERLAYSHRINKX         = $00080000;

(*
 * DirectDraw supports integer shrinking (1x,2x,) of a surface
 * along the x axis (horizontal direction) for overlays.
 *)
  DDFXCAPS_OVERLAYSHRINKXN        = $00100000;

(*
 * DirectDraw supports arbitrary shrinking of a surface along the
 * y axis (horizontal direction) for overlays.
 *)
  DDFXCAPS_OVERLAYSHRINKY         = $00200000;

(*
 * DirectDraw supports integer shrinking (1x,2x,) of a surface
 * along the y axis (vertical direction) for overlays.
 *)
  DDFXCAPS_OVERLAYSHRINKYN        = $00400000;

(*
 * DirectDraw supports arbitrary stretching of a surface along the
 * x axis (horizontal direction) for overlays.
 *)
  DDFXCAPS_OVERLAYSTRETCHX        = $00800000;

(*
 * DirectDraw supports integer stretching (1x,2x,) of a surface
 * along the x axis (horizontal direction) for overlays.
 *)
  DDFXCAPS_OVERLAYSTRETCHXN       = $01000000;

(*
 * DirectDraw supports arbitrary stretching of a surface along the
 * y axis (horizontal direction) for overlays.
 *)
  DDFXCAPS_OVERLAYSTRETCHY        = $02000000;

(*
 * DirectDraw supports integer stretching (1x,2x,) of a surface
 * along the y axis (vertical direction) for overlays.
 *)
  DDFXCAPS_OVERLAYSTRETCHYN       = $04000000;

(*
 * DirectDraw supports mirroring of overlays across the vertical axis
 *)
  DDFXCAPS_OVERLAYMIRRORLEFTRIGHT = $08000000;

(*
 * DirectDraw supports mirroring of overlays across the horizontal axis
 *)
  DDFXCAPS_OVERLAYMIRRORUPDOWN    = $10000000;

(*
 * DirectDraw supports deinterlacing of overlay surfaces
 *)
  DDFXCAPS_OVERLAYDEINTERLACE     = $20000000;

(*
 * Driver can do alpha blending for blits.
 *)
  DDFXCAPS_BLTALPHA               = $00000001;


(*
 * Driver can do surface-reconstruction filtering for warped blits.
 *)
  DDFXCAPS_BLTFILTER              = DDFXCAPS_BLTARITHSTRETCHY;

(*
 * Driver can do alpha blending for overlays.
 *)
  DDFXCAPS_OVERLAYALPHA           = $00000004;


(*
 * Driver can do surface-reconstruction filtering for warped overlays.
 *)
  DDFXCAPS_OVERLAYFILTER          = DDFXCAPS_OVERLAYARITHSTRETCHY;

(****************************************************************************
 *
 * DIRECTDRAW STEREO VIEW CAPABILITIES
 *
 ****************************************************************************)

(*
 * This flag used to be DDSVCAPS_ENIGMA, which is now obsolete
 *)

  DDSVCAPS_RESERVED1              = $00000001;

(*
 * This flag used to be DDSVCAPS_FLICKER, which is now obsolete
 *)
  DDSVCAPS_RESERVED2              = $00000002;

(*
 * This flag used to be DDSVCAPS_REDBLUE, which is now obsolete
 *)
  DDSVCAPS_RESERVED3              = $00000004;

(*
 * This flag used to be DDSVCAPS_SPLIT, which is now obsolete
 *)
  DDSVCAPS_RESERVED4              = $00000008;

(*
 * The stereo view is accomplished with switching technology
 *)

  DDSVCAPS_STEREOSEQUENTIAL       = $00000010;



(****************************************************************************
 *
 * DIRECTDRAWPALETTE CAPABILITIES
 *
 ****************************************************************************)

(*
 * Index is 4 bits.  There are sixteen color entries in the palette table.
 *)
  DDPCAPS_4BIT                    = $00000001;

(*
 * Index is onto a 8 bit color index.  This field is only valid with the
 * DDPCAPS_1BIT, DDPCAPS_2BIT or DDPCAPS_4BIT capability and the target
 * surface is in 8bpp. Each color entry is one byte long and is an index
 * into destination surface's 8bpp palette.
 *)
  DDPCAPS_8BITENTRIES             = $00000002;

(*
 * Index is 8 bits.  There are 256 color entries in the palette table.
 *)
  DDPCAPS_8BIT                    = $00000004;

(*
 * Indicates that this DIRECTDRAWPALETTE should use the palette color array
 * passed into the lpDDColorArray parameter to initialize the DIRECTDRAWPALETTE
 * object.
 * This flag is obsolete. DirectDraw always initializes the color array from
 * the lpDDColorArray parameter. The definition remains for source-level
 * compatibility.
 *)
  DDPCAPS_INITIALIZE              = $00000000;

(*
 * This palette is the one attached to the primary surface.  Changing this
 * table has immediate effect on the display unless DDPSETPAL_VSYNC is specified
 * and supported.
 *)
  DDPCAPS_PRIMARYSURFACE          = $00000010;

(*
 * This palette is the one attached to the primary surface left.  Changing
 * this table has immediate effect on the display for the left eye unless
 * DDPSETPAL_VSYNC is specified and supported.
 *)
  DDPCAPS_PRIMARYSURFACELEFT      = $00000020;

(*
 * This palette can have all 256 entries defined
 *)
  DDPCAPS_ALLOW256                = $00000040;

(*
 * This palette can have modifications to it synced with the monitors
 * refresh rate.
 *)
  DDPCAPS_VSYNC                   = $00000080;

(*
 * Index is 1 bit.  There are two color entries in the palette table.
 *)
  DDPCAPS_1BIT                    = $00000100;

(*
 * Index is 2 bit.  There are four color entries in the palette table.
 *)
  DDPCAPS_2BIT                    = $00000200;

(*
 * The peFlags member of PALETTEENTRY denotes an 8 bit alpha value
 *)
  DDPCAPS_ALPHA                   = $00000400;


(****************************************************************************
 *
 * DIRECTDRAWPALETTE SETENTRY CONSTANTS
 *
 ****************************************************************************)


(****************************************************************************
 *
 * DIRECTDRAWPALETTE GETENTRY CONSTANTS
 *
 ****************************************************************************)

(* 0 is the only legal value *)

(****************************************************************************
 *
 * DIRECTDRAWSURFACE SETPRIVATEDATA CONSTANTS
 *
 ****************************************************************************)

(*
 * The passed pointer is an IUnknown ptr. The cbData argument to SetPrivateData
 * must be set to sizeof(IUnknown* ). DirectDraw will call AddRef through this
 * pointer and Release when the private data is destroyed. This includes when
 * the surface or palette is destroyed before such priovate data is destroyed.
 *)
  DDSPD_IUNKNOWNPOINTER           = $00000001;

(*
 * Private data is only valid for the current state of the object,
 * as determined by the uniqueness value.
 *)
  DDSPD_VOLATILE                  = $00000002;


(****************************************************************************
 *
 * DIRECTDRAWSURFACE SETPALETTE CONSTANTS
 *
 ****************************************************************************)


(****************************************************************************
 *
 * DIRECTDRAW BITDEPTH CONSTANTS
 *
 * NOTE:  These are only used to indicate supported bit depths.   These
 * are flags only, they are not to be used as an actual bit depth.   The
 * absolute numbers 1, 2, 4, 8, 16, 24 and 32 are used to indicate actual
 * bit depths in a surface or for changing the display mode.
 *
 ****************************************************************************)

(*
 * 1 bit per pixel.
 *)
  DDBD_1                  = $00004000;

(*
 * 2 bits per pixel.
 *)
  DDBD_2                  = $00002000;

(*
 * 4 bits per pixel.
 *)
  DDBD_4                  = $00001000;

(*
 * 8 bits per pixel.
 *)
  DDBD_8                  = $00000800;

(*
 * 16 bits per pixel.
 *)
  DDBD_16                 = $00000400;

(*
 * 24 bits per pixel.
 *)
  DDBD_24                 = $00000200;

(*
 * 32 bits per pixel.
 *)
  DDBD_32                 = $00000100;

(****************************************************************************
 *
 * DIRECTDRAWSURFACE SET/GET COLOR KEY FLAGS
 *
 ****************************************************************************)

(*
 * Set if the structure contains a color space.  Not set if the structure
 * contains a single color key.
 *)
  DDCKEY_COLORSPACE       = $00000001;

(*
 * Set if the structure specifies a color key or color space which is to be
 * used as a destination color key for blt operations.
 *)
  DDCKEY_DESTBLT          = $00000002;

(*
 * Set if the structure specifies a color key or color space which is to be
 * used as a destination color key for overlay operations.
 *)
  DDCKEY_DESTOVERLAY      = $00000004;

(*
 * Set if the structure specifies a color key or color space which is to be
 * used as a source color key for blt operations.
 *)
  DDCKEY_SRCBLT           = $00000008;

(*
 * Set if the structure specifies a color key or color space which is to be
 * used as a source color key for overlay operations.
 *)
  DDCKEY_SRCOVERLAY       = $00000010;


(****************************************************************************
 *
 * DIRECTDRAW COLOR KEY CAPABILITY FLAGS
 *
 ****************************************************************************)

(*
 * Supports transparent blting using a color key to identify the replaceable
 * bits of the destination surface for RGB colors.
 *)
  DDCKEYCAPS_DESTBLT                      = $00000001;

(*
 * Supports transparent blting using a color space to identify the replaceable
 * bits of the destination surface for RGB colors.
 *)
  DDCKEYCAPS_DESTBLTCLRSPACE              = $00000002;

(*
 * Supports transparent blting using a color space to identify the replaceable
 * bits of the destination surface for YUV colors.
 *)
  DDCKEYCAPS_DESTBLTCLRSPACEYUV           = $00000004;

(*
 * Supports transparent blting using a color key to identify the replaceable
 * bits of the destination surface for YUV colors.
 *)
  DDCKEYCAPS_DESTBLTYUV                   = $00000008;

(*
 * Supports overlaying using colorkeying of the replaceable bits of the surface
 * being overlayed for RGB colors.
 *)
  DDCKEYCAPS_DESTOVERLAY                  = $00000010;

(*
 * Supports a color space as the color key for the destination for RGB colors.
 *)
  DDCKEYCAPS_DESTOVERLAYCLRSPACE          = $00000020;

(*
 * Supports a color space as the color key for the destination for YUV colors.
 *)
  DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV       = $00000040;

(*
 * Supports only one active destination color key value for visible overlay
 * surfaces.
 *)
  DDCKEYCAPS_DESTOVERLAYONEACTIVE         = $00000080;

(*
 * Supports overlaying using colorkeying of the replaceable bits of the
 * surface being overlayed for YUV colors.
 *)
  DDCKEYCAPS_DESTOVERLAYYUV               = $00000100;

(*
 * Supports transparent blting using the color key for the source with
 * this surface for RGB colors.
 *)
  DDCKEYCAPS_SRCBLT                       = $00000200;

(*
 * Supports transparent blting using a color space for the source with
 * this surface for RGB colors.
 *)
  DDCKEYCAPS_SRCBLTCLRSPACE               = $00000400;

(*
 * Supports transparent blting using a color space for the source with
 * this surface for YUV colors.
 *)
  DDCKEYCAPS_SRCBLTCLRSPACEYUV            = $00000800;

(*
 * Supports transparent blting using the color key for the source with
 * this surface for YUV colors.
 *)
  DDCKEYCAPS_SRCBLTYUV                    = $00001000;

(*
 * Supports overlays using the color key for the source with this
 * overlay surface for RGB colors.
 *)
  DDCKEYCAPS_SRCOVERLAY                   = $00002000;

(*
 * Supports overlays using a color space as the source color key for
 * the overlay surface for RGB colors.
 *)
  DDCKEYCAPS_SRCOVERLAYCLRSPACE           = $00004000;

(*
 * Supports overlays using a color space as the source color key for
 * the overlay surface for YUV colors.
 *)
  DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV        = $00008000;

(*
 * Supports only one active source color key value for visible
 * overlay surfaces.
 *)
  DDCKEYCAPS_SRCOVERLAYONEACTIVE          = $00010000;

(*
 * Supports overlays using the color key for the source with this
 * overlay surface for YUV colors.
 *)
  DDCKEYCAPS_SRCOVERLAYYUV                = $00020000;

(*
 * there are no bandwidth trade-offs for using colorkey with an overlay
 *)
  DDCKEYCAPS_NOCOSTOVERLAY                = $00040000;


(****************************************************************************
 *
 * DIRECTDRAW PIXELFORMAT FLAGS
 *
 ****************************************************************************)

(*
 * The surface has alpha channel information in the pixel format.
 *)
  DDPF_ALPHAPIXELS                        = $00000001;

(*
 * The pixel format contains alpha only information
 *)
  DDPF_ALPHA                              = $00000002;

(*
 * The FourCC code is valid.
 *)
  DDPF_FOURCC                             = $00000004;

(*
 * The surface is 4-bit color indexed.
 *)
  DDPF_PALETTEINDEXED4                    = $00000008;

(*
 * The surface is indexed into a palette which stores indices
 * into the destination surface's 8-bit palette.
 *)
  DDPF_PALETTEINDEXEDTO8                  = $00000010;

(*
 * The surface is 8-bit color indexed.
 *)
  DDPF_PALETTEINDEXED8                    = $00000020;

(*
 * The RGB data in the pixel format structure is valid.
 *)
  DDPF_RGB                                = $00000040;

(*
 * The surface will accept pixel data in the format specified
 * and compress it during the write.
 *)
  DDPF_COMPRESSED                         = $00000080;

(*
 * The surface will accept RGB data and translate it during
 * the write to YUV data.  The format of the data to be written
 * will be contained in the pixel format structure.  The DDPF_RGB
 * flag will be set.
 *)
  DDPF_RGBTOYUV                           = $00000100;

(*
 * pixel format is YUV - YUV data in pixel format struct is valid
 *)
  DDPF_YUV                                = $00000200;

(*
 * pixel format is a z buffer only surface
 *)
  DDPF_ZBUFFER                            = $00000400;

(*
 * The surface is 1-bit color indexed.
 *)
  DDPF_PALETTEINDEXED1                    = $00000800;

(*
 * The surface is 2-bit color indexed.
 *)
  DDPF_PALETTEINDEXED2                    = $00001000;

(*
 * The surface contains Z information in the pixels
 *)
  DDPF_ZPIXELS                            = $00002000;

(*
 * The surface contains stencil information along with Z
 *)
  DDPF_STENCILBUFFER                      = $00004000;

(*
 * Premultiplied alpha format -- the color components have been
 * premultiplied by the alpha component.
 *)
  DDPF_ALPHAPREMULT                       = $00008000;


(*
 * Luminance data in the pixel format is valid.
 * Use this flag for luminance-only or luminance+alpha surfaces,
 * the bit depth is then ddpf.dwLuminanceBitCount.
 *)
  DDPF_LUMINANCE                          = $00020000;

(*
 * Luminance data in the pixel format is valid.
 * Use this flag when hanging luminance off bumpmap surfaces,
 * the bit mask for the luminance portion of the pixel is then
 * ddpf.dwBumpLuminanceBitMask
 *)
  DDPF_BUMPLUMINANCE                      = $00040000;

(*
 * Bump map dUdV data in the pixel format is valid.
 *)
  DDPF_BUMPDUDV                           = $00080000;


(*===========================================================================
 *
 *
 * DIRECTDRAW CALLBACK FLAGS
 *
 *
 *==========================================================================*)

(****************************************************************************
 *
 * DIRECTDRAW ENUMSURFACES FLAGS
 *
 ****************************************************************************)

(*
 * Enumerate all of the surfaces that meet the search criterion.
 *)
  DDENUMSURFACES_ALL                      = $00000001;

(*
 * A search hit is a surface that matches the surface description.
 *)
  DDENUMSURFACES_MATCH                    = $00000002;

(*
 * A search hit is a surface that does not match the surface description.
 *)
  DDENUMSURFACES_NOMATCH                  = $00000004;

(*
 * Enumerate the first surface that can be created which meets the search criterion.
 *)
  DDENUMSURFACES_CANBECREATED             = $00000008;

(*
 * Enumerate the surfaces that already exist that meet the search criterion.
 *)
  DDENUMSURFACES_DOESEXIST                = $00000010;


(****************************************************************************
 *
 * DIRECTDRAW SETDISPLAYMODE FLAGS
 *
 ****************************************************************************)

(*
 * The desired mode is a standard VGA mode
 *)
  DDSDM_STANDARDVGAMODE                   = $00000001;


(****************************************************************************
 *
 * DIRECTDRAW ENUMDISPLAYMODES FLAGS
 *
 ****************************************************************************)

(*
 * Enumerate Modes with different refresh rates.  EnumDisplayModes guarantees
 * that a particular mode will be enumerated only once.  This flag specifies whether
 * the refresh rate is taken into account when determining if a mode is unique.
 *)
  DDEDM_REFRESHRATES                      = $00000001;

(*
 * Enumerate VGA modes. Specify this flag if you wish to enumerate supported VGA
 * modes such as mode 0x13 in addition to the usual ModeX modes (which are always
 * enumerated if the application has previously called SetCooperativeLevel with the
 * DDSCL_ALLOWMODEX flag set).
 *)
  DDEDM_STANDARDVGAMODES                  = $00000002;


(****************************************************************************
 *
 * DIRECTDRAW SETCOOPERATIVELEVEL FLAGS
 *
 ****************************************************************************)

(*
 * Exclusive mode owner will be responsible for the entire primary surface.
 * GDI can be ignored. used with DD
 *)
  DDSCL_FULLSCREEN                        = $00000001;

(*
 * allow CTRL_ALT_DEL to work while in fullscreen exclusive mode
 *)
  DDSCL_ALLOWREBOOT                       = $00000002;

(*
 * prevents DDRAW from modifying the application window.
 * prevents DDRAW from minimize/restore the application window on activation.
 *)
  DDSCL_NOWINDOWCHANGES                   = $00000004;

(*
 * app wants to work as a regular Windows application
 *)
  DDSCL_NORMAL                            = $00000008;

(*
 * app wants exclusive access
 *)
  DDSCL_EXCLUSIVE                         = $00000010;


(*
 * app can deal with non-windows display modes
 *)
  DDSCL_ALLOWMODEX                        = $00000040;

(*
 * this window will receive the focus messages
 *)
  DDSCL_SETFOCUSWINDOW                    = $00000080;

(*
 * this window is associated with the DDRAW object and will
 * cover the screen in fullscreen mode
 *)
  DDSCL_SETDEVICEWINDOW                   = $00000100;

(*
 * app wants DDRAW to create a window to be associated with the
 * DDRAW object
 *)
  DDSCL_CREATEDEVICEWINDOW                = $00000200;

(*
 * App explicitly asks DDRAW/D3D to be multithread safe. This makes D3D
 * take the global crtisec more frequently.
 *)
  DDSCL_MULTITHREADED                     = $00000400;

(*
 * App specifies that it would like to keep the FPU set up for optimal Direct3D
 * performance (single precision and exceptions disabled) so Direct3D
 * does not need to explicitly set the FPU each time. This is assumed by
 * default in DirectX 7. See also DDSCL_FPUPRESERVE
 *)
  DDSCL_FPUSETUP                          = $00000800;

(*
 * App specifies that it needs either double precision FPU or FPU exceptions
 * enabled. This makes Direct3D explicitly set the FPU state eah time it is
 * called. Setting the flag will reduce Direct3D performance. The flag is
 * assumed by default in DirectX 6 and earlier. See also DDSCL_FPUSETUP
 *)
  DDSCL_FPUPRESERVE                          = $00001000;


(****************************************************************************
 *
 * DIRECTDRAW BLT FLAGS
 *
 ****************************************************************************)

(*
 * Use the alpha information in the pixel format or the alpha channel surface
 * attached to the destination surface as the alpha channel for this blt.
 *)
  DDBLT_ALPHADEST                         = $00000001;

(*
 * Use the dwConstAlphaDest field in the DDBLTFX structure as the alpha channel
 * for the destination surface for this blt.
 *)
  DDBLT_ALPHADESTCONSTOVERRIDE            = $00000002;

(*
 * The NEG suffix indicates that the destination surface becomes more
 * transparent as the alpha value increases. (0 is opaque)
 *)
  DDBLT_ALPHADESTNEG                      = $00000004;

(*
 * Use the lpDDSAlphaDest field in the DDBLTFX structure as the alpha
 * channel for the destination for this blt.
 *)
  DDBLT_ALPHADESTSURFACEOVERRIDE          = $00000008;

(*
 * Use the dwAlphaEdgeBlend field in the DDBLTFX structure as the alpha channel
 * for the edges of the image that border the color key colors.
 *)
  DDBLT_ALPHAEDGEBLEND                    = $00000010;

(*
 * Use the alpha information in the pixel format or the alpha channel surface
 * attached to the source surface as the alpha channel for this blt.
 *)
  DDBLT_ALPHASRC                          = $00000020;

(*
 * Use the dwConstAlphaSrc field in the DDBLTFX structure as the alpha channel
 * for the source for this blt.
 *)
  DDBLT_ALPHASRCCONSTOVERRIDE             = $00000040;

(*
 * The NEG suffix indicates that the source surface becomes more transparent
 * as the alpha value increases. (0 is opaque)
 *)
  DDBLT_ALPHASRCNEG                       = $00000080;

(*
 * Use the lpDDSAlphaSrc field in the DDBLTFX structure as the alpha channel
 * for the source for this blt.
 *)
  DDBLT_ALPHASRCSURFACEOVERRIDE           = $00000100;

(*
 * Do this blt asynchronously through the FIFO in the order received.  If
 * there is no room in the hardware FIFO fail the call.
 *)
  DDBLT_ASYNC                             = $00000200;

(*
 * Uses the dwFillColor field in the DDBLTFX structure as the RGB color
 * to fill the destination rectangle on the destination surface with.
 *)
  DDBLT_COLORFILL                         = $00000400;

(*
 * Uses the dwDDFX field in the DDBLTFX structure to specify the effects
 * to use for the blt.
 *)
  DDBLT_DDFX                              = $00000800;

(*
 * Uses the dwDDROPS field in the DDBLTFX structure to specify the ROPS
 * that are not part of the Win32 API.
 *)
  DDBLT_DDROPS                            = $00001000;

(*
 * Use the color key associated with the destination surface.
 *)
  DDBLT_KEYDEST                           = $00002000;

(*
 * Use the dckDestColorkey field in the DDBLTFX structure as the color key
 * for the destination surface.
 *)
  DDBLT_KEYDESTOVERRIDE                   = $00004000;

(*
 * Use the color key associated with the source surface.
 *)
  DDBLT_KEYSRC                            = $00008000;

(*
 * Use the dckSrcColorkey field in the DDBLTFX structure as the color key
 * for the source surface.
 *)
  DDBLT_KEYSRCOVERRIDE                    = $00010000;

(*
 * Use the dwROP field in the DDBLTFX structure for the raster operation
 * for this blt.  These ROPs are the same as the ones defined in the Win32 API.
 *)
  DDBLT_ROP                               = $00020000;

(*
 * Use the dwRotationAngle field in the DDBLTFX structure as the angle
 * (specified in 1/100th of a degree) to rotate the surface.
 *)
  DDBLT_ROTATIONANGLE                     = $00040000;

(*
 * Z-buffered blt using the z-buffers attached to the source and destination
 * surfaces and the dwZBufferOpCode field in the DDBLTFX structure as the
 * z-buffer opcode.
 *)
  DDBLT_ZBUFFER                           = $00080000;

(*
 * Z-buffered blt using the dwConstDest Zfield and the dwZBufferOpCode field
 * in the DDBLTFX structure as the z-buffer and z-buffer opcode respectively
 * for the destination.
 *)
  DDBLT_ZBUFFERDESTCONSTOVERRIDE          = $00100000;

(*
 * Z-buffered blt using the lpDDSDestZBuffer field and the dwZBufferOpCode
 * field in the DDBLTFX structure as the z-buffer and z-buffer opcode
 * respectively for the destination.
 *)
  DDBLT_ZBUFFERDESTOVERRIDE               = $00200000;

(*
 * Z-buffered blt using the dwConstSrcZ field and the dwZBufferOpCode field
 * in the DDBLTFX structure as the z-buffer and z-buffer opcode respectively
 * for the source.
 *)
  DDBLT_ZBUFFERSRCCONSTOVERRIDE           = $00400000;

(*
 * Z-buffered blt using the lpDDSSrcZBuffer field and the dwZBufferOpCode
 * field in the DDBLTFX structure as the z-buffer and z-buffer opcode
 * respectively for the source.
 *)
  DDBLT_ZBUFFERSRCOVERRIDE                = $00800000;

(*
 * wait until the device is ready to handle the blt
 * this will cause blt to not return DDERR_WASSTILLDRAWING
 *)
  DDBLT_WAIT                              = $01000000;

(*
 * Uses the dwFillDepth field in the DDBLTFX structure as the depth value
 * to fill the destination rectangle on the destination Z-buffer surface
 * with.
 *)
  DDBLT_DEPTHFILL                         = $02000000;


(*
 * Return immediately (with DDERR_WASSTILLDRAWING) if the device is not
 * ready to schedule the blt at the time Blt() is called.
 *)
  DDBLT_DONOTWAIT                         = $08000000;

(*
 * These flags indicate a presentation blt (i.e. a blt
 * that moves surface contents from an offscreen back buffer to the primary
 * surface). The driver is not allowed to "queue"  more than three such blts.
 * The "end" of the presentation blt is indicated, since the
 * blt may be clipped, in which case the runtime will call the driver with
 * several blts. All blts (even if not clipped) are tagged with DDBLT_PRESENTATION
 * and the last (even if not clipped) additionally with DDBLT_LAST_PRESENTATION.
 * Thus the true rule is that the driver must not schedule a DDBLT_PRESENTATION
 * blt if there are 3 or more DDBLT_PRESENTLAST blts in the hardware pipe.
 * If there are such blts in the pipe, the driver should return DDERR_WASSTILLDRAWING
 * until the oldest queued DDBLT_LAST_PRESENTATION blts has been retired (i.e. the
 * pixels have been actually written to the primary surface). Once the oldest blt
 * has been retired, the driver is free to schedule the current blt.
 * The goal is to provide a mechanism whereby the device's hardware queue never
 * gets more than 3 frames ahead of the frames being generated by the application.
 * When excessive queueing occurs, applications become unusable because the application
 * visibly lags user input, and such problems make windowed interactive applications impossible.
 * Some drivers may not have sufficient knowledge of their hardware's FIFO to know
 * when a certain blt has been retired. Such drivers should code cautiously, and
 * simply not allow any frames to be queued at all. DDBLT_LAST_PRESENTATION should cause
 * such drivers to return DDERR_WASSTILLDRAWING until the accelerator is completely
 * finished- exactly as if the application had called Lock on the source surface
 * before calling Blt.
 * In other words, the driver is allowed and encouraged to
 * generate as much latency as it can, but never more than 3 frames worth.
 * Implementation detail: Drivers should count blts against the SOURCE surface, not
 * against the primary surface. This enables multiple parallel windowed application
 * to function more optimally.
 * This flag is passed only to DX8 or higher drivers.
 *
 * APPLICATIONS DO NOT SET THESE FLAGS. THEY ARE SET BY THE DIRECTDRAW RUNTIME.
 *
 *)
  DDBLT_PRESENTATION                      = $10000000;
  DDBLT_LAST_PRESENTATION                 = $20000000;

(*
 * If DDBLT_EXTENDED_FLAGS is set, then the driver should re-interpret
 * other flags according to the definitions that follow.
 * For example, bit 0 (0x00000001L) means DDBLT_ALPHADEST, unless
 * DDBLT_EXTENDED_FLAGS is also set, in which case bit 0 means
 * DDBLT_EXTENDED_LINEAR_CONTENT.
 * Only DirectX9 and higher drivers will be given extended blt flags.
 * Only flags explicitly mentioned here should be re-interpreted.
 * All other flags retain their original meanings.
 *
 * List of re-interpreted flags:
 *
 * Bit Hex value   New meaning                                  old meaning
 * ---------------------------------------------------------------
 *  2  0x00000004  DDBLT_EXTENDED_LINEAR_CONTENT                DDBLT_ALPHADESTNEG
 *  4  0x00000010  DDBLT_EXTENDED_PRESENTATION_STRETCHFACTOR    DDBLT_ALPHAEDGEBLEND
 *
 *
 * NOTE: APPLICATIONS SHOULD NOT SET THIS FLAG. THIS FLAG IS INTENDED
 * FOR USE BY THE DIRECT3D RUNTIME.
 *)
  DDBLT_EXTENDED_FLAGS                    = $40000000;

(*
 * EXTENDED FLAG. SEE DEFINITION OF DDBLT_EXTENDED_FLAGS.
 * This flag indidcates that the source surface contains content in a
 * linear color space. The driver may perform gamma correction to the
 * desktop color space (i.e. sRGB, gamma 2.2) as part of this blt.
 * If the device can perform such a conversion as part of the copy,
 * the driver should also set D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION
 *
 * NOTE: APPLICATIONS SHOULD NOT SET THIS FLAG. THIS FLAG IS INTENDED
 * FOR USE BY THE DIRECT3D RUNTIME. Use IDirect3DSwapChain9::Present
 * and specify D3DPRESENT_LINEAR_CONTENT in order to use this functionality.
 *)
  DDBLT_EXTENDED_LINEAR_CONTENT           = $00000004;


(****************************************************************************
 *
 * BLTFAST FLAGS
 *
 ****************************************************************************)

  DDBLTFAST_NOCOLORKEY                    = $00000000;
  DDBLTFAST_SRCCOLORKEY                   = $00000001;
  DDBLTFAST_DESTCOLORKEY                  = $00000002;
  DDBLTFAST_WAIT                          = $00000010;
  DDBLTFAST_DONOTWAIT                     = $00000020;

(****************************************************************************
 *
 * FLIP FLAGS
 *
 ****************************************************************************)

  DDFLIP_WAIT                          = $00000001;

(*
 * Indicates that the target surface contains the even field of video data.
 * This flag is only valid with an overlay surface.
 *)
  DDFLIP_EVEN                          = $00000002;

(*
 * Indicates that the target surface contains the odd field of video data.
 * This flag is only valid with an overlay surface.
 *)
  DDFLIP_ODD                           = $00000004;

(*
 * Causes DirectDraw to perform the physical flip immediately and return
 * to the application. Typically, what was the front buffer but is now the back
 * buffer will still be visible (depending on timing) until the next vertical
 * retrace. Subsequent operations involving the two flipped surfaces will
 * not check to see if the physical flip has finished (i.e. will not return
 * DDERR_WASSTILLDRAWING for that reason (but may for other reasons)).
 * This allows an application to perform Flips at a higher frequency than the
 * monitor refresh rate, but may introduce visible artifacts.
 * Only effective if DDCAPS2_FLIPNOVSYNC is set. If that bit is not set,
 * DDFLIP_NOVSYNC has no effect.
 *)
  DDFLIP_NOVSYNC                       = $00000008;


(*
 * Flip Interval Flags. These flags indicate how many vertical retraces to wait between
 * each flip. The default is one. DirectDraw will return DDERR_WASSTILLDRAWING for each
 * surface involved in the flip until the specified number of vertical retraces has
 * ocurred. Only effective if DDCAPS2_FLIPINTERVAL is set. If that bit is not set,
 * DDFLIP_INTERVALn has no effect.
 *)

(*
 * DirectDraw will flip on every other vertical sync
 *)
  DDFLIP_INTERVAL2                     = $02000000;


(*
 * DirectDraw will flip on every third vertical sync
 *)
  DDFLIP_INTERVAL3                     = $03000000;


(*
 * DirectDraw will flip on every fourth vertical sync
 *)
  DDFLIP_INTERVAL4                     = $04000000;

(*
 * DirectDraw will flip and display a main stereo surface
 *)
  DDFLIP_STEREO                        = $00000010;

(*
 * On IDirectDrawSurface7 and higher interfaces, the default is DDFLIP_WAIT. If you wish
 * to override the default and use time when the accelerator is busy (as denoted by
 * the DDERR_WASSTILLDRAWING return code) then use DDFLIP_DONOTWAIT.
 *)
  DDFLIP_DONOTWAIT                     = $00000020;


(****************************************************************************
 *
 * DIRECTDRAW SURFACE OVERLAY FLAGS
 *
 ****************************************************************************)

(*
 * Use the alpha information in the pixel format or the alpha channel surface
 * attached to the destination surface as the alpha channel for the
 * destination overlay.
 *)
  DDOVER_ALPHADEST                        = $00000001;

(*
 * Use the dwConstAlphaDest field in the DDOVERLAYFX structure as the
 * destination alpha channel for this overlay.
 *)
  DDOVER_ALPHADESTCONSTOVERRIDE           = $00000002;

(*
 * The NEG suffix indicates that the destination surface becomes more
 * transparent as the alpha value increases.
 *)
  DDOVER_ALPHADESTNEG                     = $00000004;

(*
 * Use the lpDDSAlphaDest field in the DDOVERLAYFX structure as the alpha
 * channel destination for this overlay.
 *)
  DDOVER_ALPHADESTSURFACEOVERRIDE         = $00000008;

(*
 * Use the dwAlphaEdgeBlend field in the DDOVERLAYFX structure as the alpha
 * channel for the edges of the image that border the color key colors.
 *)
  DDOVER_ALPHAEDGEBLEND                   = $00000010;

(*
 * Use the alpha information in the pixel format or the alpha channel surface
 * attached to the source surface as the source alpha channel for this overlay.
 *)
  DDOVER_ALPHASRC                         = $00000020;

(*
 * Use the dwConstAlphaSrc field in the DDOVERLAYFX structure as the source
 * alpha channel for this overlay.
 *)
  DDOVER_ALPHASRCCONSTOVERRIDE            = $00000040;

(*
 * The NEG suffix indicates that the source surface becomes more transparent
 * as the alpha value increases.
 *)
  DDOVER_ALPHASRCNEG                      = $00000080;

(*
 * Use the lpDDSAlphaSrc field in the DDOVERLAYFX structure as the alpha channel
 * source for this overlay.
 *)
  DDOVER_ALPHASRCSURFACEOVERRIDE          = $00000100;

(*
 * Turn this overlay off.
 *)
  DDOVER_HIDE                             = $00000200;

(*
 * Use the color key associated with the destination surface.
 *)
  DDOVER_KEYDEST                          = $00000400;

(*
 * Use the dckDestColorkey field in the DDOVERLAYFX structure as the color key
 * for the destination surface
 *)
  DDOVER_KEYDESTOVERRIDE                  = $00000800;

(*
 * Use the color key associated with the source surface.
 *)
  DDOVER_KEYSRC                           = $00001000;

(*
 * Use the dckSrcColorkey field in the DDOVERLAYFX structure as the color key
 * for the source surface.
 *)
  DDOVER_KEYSRCOVERRIDE                   = $00002000;

(*
 * Turn this overlay on.
 *)
  DDOVER_SHOW                             = $00004000;

(*
 * Add a dirty rect to an emulated overlayed surface.
 *)
  DDOVER_ADDDIRTYRECT                     = $00008000;

(*
 * Redraw all dirty rects on an emulated overlayed surface.
 *)
  DDOVER_REFRESHDIRTYRECTS                = $00010000;

(*
 * Redraw the entire surface on an emulated overlayed surface.
 *)
  DDOVER_REFRESHALL                      = $00020000;


(*
 * Use the overlay FX flags to define special overlay FX
 *)
  DDOVER_DDFX                             = $00080000;

(*
 * Autoflip the overlay when ever the video port autoflips
 *)
  DDOVER_AUTOFLIP                         = $00100000;

(*
 * Display each field of video port data individually without
 * causing any jittery artifacts
 *)
  DDOVER_BOB                              = $00200000;

(*
 * Indicates that bob/weave decisions should not be overridden by other
 * interfaces.
 *)
  DDOVER_OVERRIDEBOBWEAVE                 = $00400000;

(*
 * Indicates that the surface memory is composed of interleaved fields.
 *)
  DDOVER_INTERLEAVED                      = $00800000;

(*
 * Indicates that bob will be performed using hardware rather than
 * software or emulated.
 *)
  DDOVER_BOBHARDWARE                      = $01000000;

(*
 * Indicates that overlay FX structure contains valid ARGB scaling factors.
 *)
  DDOVER_ARGBSCALEFACTORS                 = $02000000;

(*
 * Indicates that ARGB scaling factors can be degraded to fit driver capabilities.
 *)
  DDOVER_DEGRADEARGBSCALING               = $04000000;


{$IFDEF  COMBOX_SANDBOX}
{$DEFINE DX_LONGHORN_PRESERVEDC}
{$ENDIF}

{$IFDEF DX_LONGHORN_PRESERVEDC}

(****************************************************************************
 *
 * DIRECTDRAWSURFACE SETSURFACEDESC FLAGS
 *
 ****************************************************************************)

(*
 * The default.  The GDI DC will be tore down.
 *)
  DDSETSURFACEDESC_RECREATEDC             = $00000000;     // default

(*
 * The default.  The GDI DC will be kept.
 *)
  DDSETSURFACEDESC_PRESERVEDC             = $00000001;


{$ENDIF} // DX_LONGHORN_PRESERVEDC

(****************************************************************************
 *
 * DIRECTDRAWSURFACE LOCK FLAGS
 *
 ****************************************************************************)

(*
 * The default.  Set to indicate that Lock should return a valid memory pointer
 * to the top of the specified rectangle.  If no rectangle is specified then a
 * pointer to the top of the surface is returned.
 *)
  DDLOCK_SURFACEMEMORYPTR                 = $00000000;     // default

(*
 * Set to indicate that Lock should wait until it can obtain a valid memory
 * pointer before returning.  If this bit is set, Lock will never return
 * DDERR_WASSTILLDRAWING.
 *)
  DDLOCK_WAIT                             = $00000001;

(*
 * Set if an event handle is being passed to Lock.  Lock will trigger the event
 * when it can return the surface memory pointer requested.
 *)
  DDLOCK_EVENT                            = $00000002;

(*
 * Indicates that the surface being locked will only be read from.
 *)
  DDLOCK_READONLY                         = $00000010;

(*
 * Indicates that the surface being locked will only be written to
 *)
  DDLOCK_WRITEONLY                        = $00000020;


(*
 * Indicates that a system wide lock should not be taken when this surface
 * is locked. This has several advantages (cursor responsiveness, ability
 * to call more Windows functions, easier debugging) when locking video
 * memory surfaces. However, an application specifying this flag must
 * comply with a number of conditions documented in the help file.
 * Furthermore, this flag cannot be specified when locking the primary.
 *)
  DDLOCK_NOSYSLOCK                        = $00000800;

(*
 * Used only with Direct3D Vertex Buffer Locks. Indicates that no vertices
 * that were referred to in Draw*PrimtiveVB calls since the start of the
 * frame (or the last lock without this flag) will be modified during the
 * lock. This can be useful when one is only appending data to the vertex
 * buffer
 *)
  DDLOCK_NOOVERWRITE                      = $00001000;

(*
 * Indicates that no assumptions will be made about the contents of the
 * surface or vertex buffer during this lock.
 * This enables two things:
 * -    Direct3D or the driver may provide an alternative memory
 *      area as the vertex buffer. This is useful when one plans to clear the
 *      contents of the vertex buffer and fill in new data.
 * -    Drivers sometimes store surface data in a re-ordered format.
 *      When the application locks the surface, the driver is forced to un-re-order
 *      the surface data before allowing the application to see the surface contents.
 *      This flag is a hint to the driver that it can skip the un-re-ordering process
 *      since the application plans to overwrite every single pixel in the surface
 *      or locked rectangle (and so erase any un-re-ordered pixels anyway).
 *      Applications should always set this flag when they intend to overwrite the entire
 *      surface or locked rectangle.
 *)
  DDLOCK_DISCARDCONTENTS                  = $00002000;
 (*
  * DDLOCK_OKTOSWAP is an older, less informative name for DDLOCK_DISCARDCONTENTS
  *)
  DDLOCK_OKTOSWAP                         = $00002000;

(*
 * On IDirectDrawSurface7 and higher interfaces, the default is DDLOCK_WAIT. If you wish
 * to override the default and use time when the accelerator is busy (as denoted by
 * the DDERR_WASSTILLDRAWING return code) then use DDLOCK_DONOTWAIT.
 *)
  DDLOCK_DONOTWAIT                        = $00004000;

(*
 * This indicates volume texture lock with front and back specified.
 *)
  DDLOCK_HASVOLUMETEXTUREBOXRECT          = $00008000;

(*
 * This indicates that the driver should not update dirty rect information for this lock.
 *)
  DDLOCK_NODIRTYUPDATE                    = $00010000;


(****************************************************************************
 *
 * DIRECTDRAWSURFACE PAGELOCK FLAGS
 *
 ****************************************************************************)

(*
 * No flags defined at present
 *)


(****************************************************************************
 *
 * DIRECTDRAWSURFACE PAGEUNLOCK FLAGS
 *
 ****************************************************************************)

(*
 * No flags defined at present
 *)


(****************************************************************************
 *
 * DIRECTDRAWSURFACE BLT FX FLAGS
 *
 ****************************************************************************)

(*
 * If stretching, use arithmetic stretching along the Y axis for this blt.
 *)
  DDBLTFX_ARITHSTRETCHY                   = $00000001;

(*
 * Do this blt mirroring the surface left to right.  Spin the
 * surface around its y-axis.
 *)
  DDBLTFX_MIRRORLEFTRIGHT                 = $00000002;

(*
 * Do this blt mirroring the surface up and down.  Spin the surface
 * around its x-axis.
 *)
  DDBLTFX_MIRRORUPDOWN                    = $00000004;

(*
 * Schedule this blt to avoid tearing.
 *)
  DDBLTFX_NOTEARING                       = $00000008;

(*
 * Do this blt rotating the surface one hundred and eighty degrees.
 *)
  DDBLTFX_ROTATE180                       = $00000010;

(*
 * Do this blt rotating the surface two hundred and seventy degrees.
 *)
  DDBLTFX_ROTATE270                       = $00000020;

(*
 * Do this blt rotating the surface ninety degrees.
 *)
  DDBLTFX_ROTATE90                        = $00000040;

(*
 * Do this z blt using dwZBufferLow and dwZBufferHigh as  range values
 * specified to limit the bits copied from the source surface.
 *)
  DDBLTFX_ZBUFFERRANGE                    = $00000080;

(*
 * Do this z blt adding the dwZBufferBaseDest to each of the sources z values
 * before comparing it with the desting z values.
 *)
  DDBLTFX_ZBUFFERBASEDEST                 = $00000100;

(****************************************************************************
 *
 * DIRECTDRAWSURFACE OVERLAY FX FLAGS
 *
 ****************************************************************************)

(*
 * If stretching, use arithmetic stretching along the Y axis for this overlay.
 *)
  DDOVERFX_ARITHSTRETCHY                  = $00000001;

(*
 * Mirror the overlay across the vertical axis
 *)
  DDOVERFX_MIRRORLEFTRIGHT                = $00000002;

(*
 * Mirror the overlay across the horizontal axis
 *)
  DDOVERFX_MIRRORUPDOWN                   = $00000004;

(*
 * Deinterlace the overlay, if possible
 *)
  DDOVERFX_DEINTERLACE                    = $00000008;


(****************************************************************************
 *
 * DIRECTDRAW WAITFORVERTICALBLANK FLAGS
 *
 ****************************************************************************)

(*
 * return when the vertical blank interval begins
 *)
  DDWAITVB_BLOCKBEGIN                     = $00000001;

(*
 * set up an event to trigger when the vertical blank begins
 *)
  DDWAITVB_BLOCKBEGINEVENT                = $00000002;

(*
 * return when the vertical blank interval ends and display begins
 *)
  DDWAITVB_BLOCKEND                       = $00000004;

(****************************************************************************
 *
 * DIRECTDRAW GETFLIPSTATUS FLAGS
 *
 ****************************************************************************)

(*
 * is it OK to flip now?
 *)
  DDGFS_CANFLIP                   = $00000001;

(*
 * is the last flip finished?
 *)
  DDGFS_ISFLIPDONE                = $00000002;

(****************************************************************************
 *
 * DIRECTDRAW GETBLTSTATUS FLAGS
 *
 ****************************************************************************)

(*
 * is it OK to blt now?
 *)
  DDGBS_CANBLT                    = $00000001;

(*
 * is the blt to the surface finished?
 *)
  DDGBS_ISBLTDONE                 = $00000002;


(****************************************************************************
 *
 * DIRECTDRAW ENUMOVERLAYZORDER FLAGS
 *
 ****************************************************************************)

(*
 * Enumerate overlays back to front.
 *)
  DDENUMOVERLAYZ_BACKTOFRONT      = $00000000;

(*
 * Enumerate overlays front to back
 *)
  DDENUMOVERLAYZ_FRONTTOBACK      = $00000001;

(****************************************************************************
 *
 * DIRECTDRAW UPDATEOVERLAYZORDER FLAGS
 *
 ****************************************************************************)

(*
 * Send overlay to front
 *)
  DDOVERZ_SENDTOFRONT             = $00000000;

(*
 * Send overlay to back
 *)
  DDOVERZ_SENDTOBACK              = $00000001;

(*
 * Move Overlay forward
 *)
  DDOVERZ_MOVEFORWARD             = $00000002;

(*
 * Move Overlay backward
 *)
  DDOVERZ_MOVEBACKWARD            = $00000003;

(*
 * Move Overlay in front of relative surface
 *)
  DDOVERZ_INSERTINFRONTOF         = $00000004;

(*
 * Move Overlay in back of relative surface
 *)
  DDOVERZ_INSERTINBACKOF          = $00000005;


(****************************************************************************
 *
 * DIRECTDRAW SETGAMMARAMP FLAGS
 *
 ****************************************************************************)

(*
 * Request calibrator to adjust the gamma ramp according to the physical
 * properties of the display so that the result should appear identical
 * on all systems.
 *)
  DDSGR_CALIBRATE                        = $00000001;


(****************************************************************************
 *
 * DIRECTDRAW STARTMODETEST FLAGS
 *
 ****************************************************************************)

(*
 * Indicates that the mode being tested has passed
 *)
  DDSMT_ISTESTREQUIRED                   = $00000001;


(****************************************************************************
 *
 * DIRECTDRAW EVALUATEMODE FLAGS
 *
 ****************************************************************************)

(*
 * Indicates that the mode being tested has passed
 *)
  DDEM_MODEPASSED                        = $00000001;

(*
 * Indicates that the mode being tested has failed
 *)
  DDEM_MODEFAILED                        = $00000002;


(*===========================================================================
 *
 *
 * DIRECTDRAW RETURN CODES
 *
 * The return values from DirectDraw Commands and Surface that return an HRESULT
 * are codes from DirectDraw concerning the results of the action
 * requested by DirectDraw.
 *
 *==========================================================================*)

(*
 * Status is OK
 *
 * Issued by: DirectDraw Commands and all callbacks
 *)
  DD_OK                                   = S_OK;
  DD_FALSE                                = S_FALSE;

(****************************************************************************
 *
 * DIRECTDRAW ENUMCALLBACK RETURN VALUES
 *
 * EnumCallback returns are used to control the flow of the DIRECTDRAW and
 * DIRECTDRAWSURFACE object enumerations.   They can only be returned by
 * enumeration callback routines.
 *
 ****************************************************************************)

(*
 * stop the enumeration
 *)
  DDENUMRET_CANCEL                        = 0;

(*
 * continue the enumeration
 *)
  DDENUMRET_OK                            = 1;

(****************************************************************************
 *
 * DIRECTDRAW ERRORS
 *
 * Errors are represented by negative values and cannot be combined.
 *
 ****************************************************************************)

(*
 * This object is already initialized
 *)
  DDERR_ALREADYINITIALIZED                = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 5);

(*
 * This surface can not be attached to the requested surface.
 *)
  DDERR_CANNOTATTACHSURFACE               = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 10);

(*
 * This surface can not be detached from the requested surface.
 *)
  DDERR_CANNOTDETACHSURFACE               = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 20);

(*
 * Support is currently not available.
 *)
  DDERR_CURRENTLYNOTAVAIL                 = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 40);

(*
 * An exception was encountered while performing the requested operation
 *)
  DDERR_EXCEPTION                         = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 55);

(*
 * Generic failure.
 *)
  DDERR_GENERIC                           = E_FAIL;

(*
 * Height of rectangle provided is not a multiple of reqd alignment
 *)
  DDERR_HEIGHTALIGN                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 90);

(*
 * Unable to match primary surface creation request with existing
 * primary surface.
 *)
  DDERR_INCOMPATIBLEPRIMARY               = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 95);

(*
 * One or more of the caps bits passed to the callback are incorrect.
 *)
  DDERR_INVALIDCAPS                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 100);

(*
 * DirectDraw does not support provided Cliplist.
 *)
  DDERR_INVALIDCLIPLIST                   = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 110);

(*
 * DirectDraw does not support the requested mode
 *)
  DDERR_INVALIDMODE                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 120);

(*
 * DirectDraw received a pointer that was an invalid DIRECTDRAW object.
 *)
  DDERR_INVALIDOBJECT                     = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 130);

(*
 * One or more of the parameters passed to the callback function are
 * incorrect.
 *)
  DDERR_INVALIDPARAMS                     = E_INVALIDARG;

(*
 * pixel format was invalid as specified
 *)
  DDERR_INVALIDPIXELFORMAT                = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 145);

(*
 * Rectangle provided was invalid.
 *)
  DDERR_INVALIDRECT                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 150);

(*
 * Operation could not be carried out because one or more surfaces are locked
 *)
  DDERR_LOCKEDSURFACES                    = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 160);

(*
 * There is no 3D present.
 *)
  DDERR_NO3D                              = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 170);

(*
 * Operation could not be carried out because there is no alpha accleration
 * hardware present or available.
 *)
  DDERR_NOALPHAHW                         = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 180);

(*
 * Operation could not be carried out because there is no stereo
 * hardware present or available.
 *)
  DDERR_NOSTEREOHARDWARE          = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 181);

(*
 * Operation could not be carried out because there is no hardware
 * present which supports stereo surfaces
 *)
  DDERR_NOSURFACELEFT                             = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 182);



(*
 * no clip list available
 *)
  DDERR_NOCLIPLIST                        = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 205);

(*
 * Operation could not be carried out because there is no color conversion
 * hardware present or available.
 *)
  DDERR_NOCOLORCONVHW                     = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 210);

(*
 * Create function called without DirectDraw object method SetCooperativeLevel
 * being called.
 *)
  DDERR_NOCOOPERATIVELEVELSET             = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 212);

(*
 * Surface doesn't currently have a color key
 *)
  DDERR_NOCOLORKEY                        = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 215);

(*
 * Operation could not be carried out because there is no hardware support
 * of the dest color key.
 *)
  DDERR_NOCOLORKEYHW                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 220);

(*
 * No DirectDraw support possible with current display driver
 *)
  DDERR_NODIRECTDRAWSUPPORT               = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 222);

(*
 * Operation requires the application to have exclusive mode but the
 * application does not have exclusive mode.
 *)
  DDERR_NOEXCLUSIVEMODE                   = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 225);

(*
 * Flipping visible surfaces is not supported.
 *)
  DDERR_NOFLIPHW                          = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 230);

(*
 * There is no GDI present.
 *)
  DDERR_NOGDI                             = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 240);

(*
 * Operation could not be carried out because there is no hardware present
 * or available.
 *)
  DDERR_NOMIRRORHW                        = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 250);

(*
 * Requested item was not found
 *)
  DDERR_NOTFOUND                          = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 255);

(*
 * Operation could not be carried out because there is no overlay hardware
 * present or available.
 *)
  DDERR_NOOVERLAYHW                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 260);

(*
 * Operation could not be carried out because the source and destination
 * rectangles are on the same surface and overlap each other.
 *)
  DDERR_OVERLAPPINGRECTS                  = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 270);

(*
 * Operation could not be carried out because there is no appropriate raster
 * op hardware present or available.
 *)
  DDERR_NORASTEROPHW                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 280);

(*
 * Operation could not be carried out because there is no rotation hardware
 * present or available.
 *)
  DDERR_NOROTATIONHW                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 290);

(*
 * Operation could not be carried out because there is no hardware support
 * for stretching
 *)
  DDERR_NOSTRETCHHW                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 310);

(*
 * DirectDrawSurface is not in 4 bit color palette and the requested operation
 * requires 4 bit color palette.
 *)
  DDERR_NOT4BITCOLOR                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 316);

(*
 * DirectDrawSurface is not in 4 bit color index palette and the requested
 * operation requires 4 bit color index palette.
 *)
  DDERR_NOT4BITCOLORINDEX                 = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 317);

(*
 * DirectDraw Surface is not in 8 bit color mode and the requested operation
 * requires 8 bit color.
 *)
  DDERR_NOT8BITCOLOR                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 320);

(*
 * Operation could not be carried out because there is no texture mapping
 * hardware present or available.
 *)
  DDERR_NOTEXTUREHW                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 330);

(*
 * Operation could not be carried out because there is no hardware support
 * for vertical blank synchronized operations.
 *)
  DDERR_NOVSYNCHW                         = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 335);

(*
 * Operation could not be carried out because there is no hardware support
 * for zbuffer blting.
 *)
  DDERR_NOZBUFFERHW                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 340);

(*
 * Overlay surfaces could not be z layered based on their BltOrder because
 * the hardware does not support z layering of overlays.
 *)
  DDERR_NOZOVERLAYHW                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 350);

(*
 * The hardware needed for the requested operation has already been
 * allocated.
 *)
  DDERR_OUTOFCAPS                         = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 360);

(*
 * DirectDraw does not have enough memory to perform the operation.
 *)
  DDERR_OUTOFMEMORY                       = E_OUTOFMEMORY;

(*
 * DirectDraw does not have enough memory to perform the operation.
 *)
  DDERR_OUTOFVIDEOMEMORY                  = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 380);

(*
 * hardware does not support clipped overlays
 *)
  DDERR_OVERLAYCANTCLIP                   = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 382);

(*
 * Can only have ony color key active at one time for overlays
 *)
  DDERR_OVERLAYCOLORKEYONLYONEACTIVE      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 384);

(*
 * Access to this palette is being refused because the palette is already
 * locked by another thread.
 *)
  DDERR_PALETTEBUSY                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 387);

(*
 * No src color key specified for this operation.
 *)
  DDERR_COLORKEYNOTSET                    = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 400);

(*
 * This surface is already attached to the surface it is being attached to.
 *)
  DDERR_SURFACEALREADYATTACHED            = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 410);

(*
 * This surface is already a dependency of the surface it is being made a
 * dependency of.
 *)
  DDERR_SURFACEALREADYDEPENDENT           = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 420);

(*
 * Access to this surface is being refused because the surface is already
 * locked by another thread.
 *)
  DDERR_SURFACEBUSY                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 430);

(*
 * Access to this surface is being refused because no driver exists
 * which can supply a pointer to the surface.
 * This is most likely to happen when attempting to lock the primary
 * surface when no DCI provider is present.
 * Will also happen on attempts to lock an optimized surface.
 *)
  DDERR_CANTLOCKSURFACE                   = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 435);

(*
 * Access to Surface refused because Surface is obscured.
 *)
  DDERR_SURFACEISOBSCURED                 = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 440);

(*
 * Access to this surface is being refused because the surface is gone.
 * The DIRECTDRAWSURFACE object representing this surface should
 * have Restore called on it.
 *)
  DDERR_SURFACELOST                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 450);

(*
 * The requested surface is not attached.
 *)
  DDERR_SURFACENOTATTACHED                = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 460);

(*
 * Height requested by DirectDraw is too large.
 *)
  DDERR_TOOBIGHEIGHT                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 470);

(*
 * Size requested by DirectDraw is too large --  The individual height and
 * width are OK.
 *)
  DDERR_TOOBIGSIZE                        = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 480);

(*
 * Width requested by DirectDraw is too large.
 *)
  DDERR_TOOBIGWIDTH                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 490);

(*
 * Action not supported.
 *)
  DDERR_UNSUPPORTED                       = E_NOTIMPL;

(*
 * Pixel format requested is unsupported by DirectDraw
 *)
  DDERR_UNSUPPORTEDFORMAT                 = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 510);

(*
 * Bitmask in the pixel format requested is unsupported by DirectDraw
 *)
  DDERR_UNSUPPORTEDMASK                   = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 520);

(*
 * The specified stream contains invalid data
 *)
  DDERR_INVALIDSTREAM                     = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 521);

(*
 * vertical blank is in progress
 *)
  DDERR_VERTICALBLANKINPROGRESS           = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 537);

(*
 * Informs DirectDraw that the previous Blt which is transfering information
 * to or from this Surface is incomplete.
 *)
  DDERR_WASSTILLDRAWING                   = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 540);


(*
 * The specified surface type requires specification of the COMPLEX flag
 *)
  DDERR_DDSCAPSCOMPLEXREQUIRED            = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 542);


(*
 * Rectangle provided was not horizontally aligned on reqd. boundary
 *)
  DDERR_XALIGN                            = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 560);

(*
 * The GUID passed to DirectDrawCreate is not a valid DirectDraw driver
 * identifier.
 *)
  DDERR_INVALIDDIRECTDRAWGUID             = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 561);

(*
 * A DirectDraw object representing this driver has already been created
 * for this process.
 *)
  DDERR_DIRECTDRAWALREADYCREATED          = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 562);

(*
 * A hardware only DirectDraw object creation was attempted but the driver
 * did not support any hardware.
 *)
  DDERR_NODIRECTDRAWHW                    = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 563);

(*
 * this process already has created a primary surface
 *)
  DDERR_PRIMARYSURFACEALREADYEXISTS       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 564);

(*
 * software emulation not available.
 *)
  DDERR_NOEMULATION                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 565);

(*
 * region passed to Clipper::GetClipList is too small.
 *)
  DDERR_REGIONTOOSMALL                    = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 566);

(*
 * an attempt was made to set a clip list for a clipper objec that
 * is already monitoring an hwnd.
 *)
  DDERR_CLIPPERISUSINGHWND                = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 567);

(*
 * No clipper object attached to surface object
 *)
  DDERR_NOCLIPPERATTACHED                 = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 568);

(*
 * Clipper notification requires an HWND or
 * no HWND has previously been set as the CooperativeLevel HWND.
 *)
  DDERR_NOHWND                            = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 569);

(*
 * HWND used by DirectDraw CooperativeLevel has been subclassed,
 * this prevents DirectDraw from restoring state.
 *)
  DDERR_HWNDSUBCLASSED                    = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 570);

(*
 * The CooperativeLevel HWND has already been set.
 * It can not be reset while the process has surfaces or palettes created.
 *)
  DDERR_HWNDALREADYSET                    = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 571);

(*
 * No palette object attached to this surface.
 *)
  DDERR_NOPALETTEATTACHED                 = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 572);

(*
 * No hardware support for 16 or 256 color palettes.
 *)
  DDERR_NOPALETTEHW                       = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 573);

(*
 * If a clipper object is attached to the source surface passed into a
 * BltFast call.
 *)
  DDERR_BLTFASTCANTCLIP                   = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 574);

(*
 * No blter.
 *)
  DDERR_NOBLTHW                           = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 575);

(*
 * No DirectDraw ROP hardware.
 *)
  DDERR_NODDROPSHW                        = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 576);

(*
 * returned when GetOverlayPosition is called on a hidden overlay
 *)
  DDERR_OVERLAYNOTVISIBLE                 = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 577);

(*
 * returned when GetOverlayPosition is called on a overlay that UpdateOverlay
 * has never been called on to establish a destionation.
 *)
  DDERR_NOOVERLAYDEST                     = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 578);

(*
 * returned when the position of the overlay on the destionation is no longer
 * legal for that destionation.
 *)
  DDERR_INVALIDPOSITION                   = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 579);

(*
 * returned when an overlay member is called for a non-overlay surface
 *)
  DDERR_NOTAOVERLAYSURFACE                = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 580);

(*
 * An attempt was made to set the cooperative level when it was already
 * set to exclusive.
 *)
  DDERR_EXCLUSIVEMODEALREADYSET           = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 581);

(*
 * An attempt has been made to flip a surface that is not flippable.
 *)
  DDERR_NOTFLIPPABLE                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 582);

(*
 * Can't duplicate primary & 3D surfaces, or surfaces that are implicitly
 * created.
 *)
  DDERR_CANTDUPLICATE                     = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 583);

(*
 * Surface was not locked.  An attempt to unlock a surface that was not
 * locked at all, or by this process, has been attempted.
 *)
  DDERR_NOTLOCKED                         = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 584);

(*
 * Windows can not create any more DCs, or a DC was requested for a paltte-indexed
 * surface when the surface had no palette AND the display mode was not palette-indexed
 * (in this case DirectDraw cannot select a proper palette into the DC)
 *)
  DDERR_CANTCREATEDC                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 585);

(*
 * No DC was ever created for this surface.
 *)
  DDERR_NODC                              = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 586);

(*
 * This surface can not be restored because it was created in a different
 * mode.
 *)
  DDERR_WRONGMODE                         = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 587);

(*
 * This surface can not be restored because it is an implicitly created
 * surface.
 *)
  DDERR_IMPLICITLYCREATED                 = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 588);

(*
 * The surface being used is not a palette-based surface
 *)
  DDERR_NOTPALETTIZED                     = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 589);


(*
 * The display is currently in an unsupported mode
 *)
  DDERR_UNSUPPORTEDMODE                   = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 590);

(*
 * Operation could not be carried out because there is no mip-map
 * texture mapping hardware present or available.
 *)
  DDERR_NOMIPMAPHW                        = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 591);

(*
 * The requested action could not be performed because the surface was of
 * the wrong type.
 *)
  DDERR_INVALIDSURFACETYPE                = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 592);


(*
 * Device does not support optimized surfaces, therefore no video memory optimized surfaces
 *)
  DDERR_NOOPTIMIZEHW                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 600);

(*
 * Surface is an optimized surface, but has not yet been allocated any memory
 *)
  DDERR_NOTLOADED                         = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 601);

(*
 * Attempt was made to create or set a device window without first setting
 * the focus window
 *)
  DDERR_NOFOCUSWINDOW                     = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 602);

(*
 * Attempt was made to set a palette on a mipmap sublevel
 *)
  DDERR_NOTONMIPMAPSUBLEVEL               = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 603);

(*
 * A DC has already been returned for this surface. Only one DC can be
 * retrieved per surface.
 *)
  DDERR_DCALREADYCREATED                  = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 620);

(*
 * An attempt was made to allocate non-local video memory from a device
 * that does not support non-local video memory.
 *)
  DDERR_NONONLOCALVIDMEM                  = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 630);

(*
 * The attempt to page lock a surface failed.
 *)
  DDERR_CANTPAGELOCK                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 640);


(*
 * The attempt to page unlock a surface failed.
 *)
  DDERR_CANTPAGEUNLOCK                    = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 660);

(*
 * An attempt was made to page unlock a surface with no outstanding page locks.
 *)
  DDERR_NOTPAGELOCKED                     = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 680);

(*
 * There is more data available than the specified buffer size could hold
 *)
  DDERR_MOREDATA                          = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 690);

(*
 * The data has expired and is therefore no longer valid.
 *)
  DDERR_EXPIRED                           = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 691);

(*
 * The mode test has finished executing.
 *)
  DDERR_TESTFINISHED                      = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 692);

(*
 * The mode test has switched to a new mode.
 *)
  DDERR_NEWMODE                           = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 693);

(*
 * D3D has not yet been initialized.
 *)
  DDERR_D3DNOTINITIALIZED                 = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 694);

(*
 * The video port is not active
 *)
  DDERR_VIDEONOTACTIVE                    = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 695);

(*
 * The monitor does not have EDID data.
 *)
  DDERR_NOMONITORINFORMATION              = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 696);

(*
 * The driver does not enumerate display mode refresh rates.
 *)
  DDERR_NODRIVERSUPPORT                   = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 697);

(*
 * Surfaces created by one direct draw device cannot be used directly by
 * another direct draw device.
 *)
  DDERR_DEVICEDOESNTOWNSURFACE            = HRESULT((DWORD(1) shl 31) or (_FACDD shl 16) or 699);



(*
 * An attempt was made to invoke an interface member of a DirectDraw object
 * created by CoCreateInstance() before it was initialized.
 *)
  DDERR_NOTINITIALIZED                    = CO_E_NOTINITIALIZED;


(* Alpha bit depth constants *)


//#ifdef __cplusplus
//};
//#endif

//#ifdef ENABLE_NAMELESS_UNION_PRAGMA
//#pragma warning(default:4201)
//#endif

//#endif //__DDRAW_INCLUDED__

{    extern HRESULT WINAPI DirectDrawEnumerateW( LPDDENUMCALLBACKW lpCallback, LPVOID lpContext );
    extern HRESULT WINAPI DirectDrawEnumerateA( LPDDENUMCALLBACKA lpCallback, LPVOID lpContext );
    extern HRESULT WINAPI DirectDrawEnumerateExW( LPDDENUMCALLBACKEXW lpCallback, LPVOID lpContext, DWORD dwFlags);
    extern HRESULT WINAPI DirectDrawEnumerateExA( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags);

    extern HRESULT WINAPI DirectDrawCreate( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
    extern HRESULT WINAPI DirectDrawCreateEx( GUID FAR * lpGuid, LPVOID  *lplpDD, REFIID  iid,IUnknown FAR *pUnkOuter );
    extern HRESULT WINAPI DirectDrawCreateClipper( DWORD dwFlags, LPDIRECTDRAWCLIPPER FAR *lplpDDClipper, IUnknown FAR *pUnkOuter );}

{$IFDEF DIRECTDRAW_DYNAMIC_LINK}
var
  DirectDrawEnumerateW: function(lpCallback: LPDDENUMCALLBACKW; lpContext: LPVOID): HRESULT; stdcall;
  DirectDrawEnumerateA: function(lpCallback: LPDDENUMCALLBACKA; lpContext: LPVOID): HRESULT; stdcall;
  DirectDrawEnumerateExW: function(lpCallback: LPDDENUMCALLBACKEXW; lpContext: LPVOID; dwFlags: DWORD): HRESULT; stdcall;
  DirectDrawEnumerateExA: function(lpCallback: LPDDENUMCALLBACKEXA; lpContext: LPVOID; dwFlags: DWORD): HRESULT; stdcall;
  DirectDrawCreate: function(lpGUID: PGUID; out lplpDD: IDirectDraw; pUnkOuter: IUnknown): HRESULT; stdcall;
  DirectDrawCreateEx: function(lpGuid: PGUID; out lplpDD: IDirectDraw7; iid: PGUID; pUnkOuter: IUnknown): HRESULT; stdcall;
  DirectDrawCreateClipper: function(dwFlags: DWORD; out lplpDDClipper: IDirectDrawClipper; pUnkOuter: IUnknown): HRESULT; stdcall;
{$ELSE DIRECTDRAW_DYNAMIC_LINK}
function DirectDrawEnumerateW(lpCallback: LPDDENUMCALLBACKW; lpContext: LPVOID): HRESULT; stdcall; external 'ddraw.dll';
function DirectDrawEnumerateA(lpCallback: LPDDENUMCALLBACKA; lpContext: LPVOID): HRESULT; stdcall; external 'ddraw.dll';
function DirectDrawEnumerateExW(lpCallback: LPDDENUMCALLBACKEXW; lpContext: LPVOID; dwFlags: DWORD): HRESULT; stdcall; external 'ddraw.dll';
function DirectDrawEnumerateExA(lpCallback: LPDDENUMCALLBACKEXA; lpContext: LPVOID; dwFlags: DWORD): HRESULT; stdcall; external 'ddraw.dll';
function DirectDrawCreate(lpGUID: PGUID; out lplpDD: IDirectDraw; pUnkOuter: IUnknown): HRESULT; stdcall; external 'ddraw.dll';
function DirectDrawCreateEx(lpGuid: PGUID; out lplpDD: IDirectDraw7; iid: PGUID; pUnkOuter: IUnknown): HRESULT; stdcall; external 'ddraw.dll';
function DirectDrawCreateClipper(dwFlags: DWORD; out lplpDDClipper: IDirectDrawClipper; pUnkOuter: IUnknown): HRESULT; stdcall; external 'ddraw.dll';
{$ENDIF DIRECTDRAW_DYNAMIC_LINK}

function GET_WHQL_YEAR(dwWHQLLevel: DWORD): Integer; inline;
function GET_WHQL_MONTH(dwWHQLLevel: DWORD): Integer; inline;
function GET_WHQL_DAY(dwWHQLLevel: DWORD): Integer; inline;

implementation

(*
 * Macros for interpretting DDEVICEIDENTIFIER2.dwWHQLLevel
 *)
{#define GET_WHQL_YEAR( dwWHQLLevel ) \
    ( (dwWHQLLevel) / 0x10000 )
#define GET_WHQL_MONTH( dwWHQLLevel ) \
    ( ( (dwWHQLLevel) / 0x100 ) & 0x00ff )
#define GET_WHQL_DAY( dwWHQLLevel ) \
    ( (dwWHQLLevel) & 0xff )}
function GET_WHQL_YEAR(dwWHQLLevel: DWORD): Integer; inline;
begin
  Result := dwWHQLLevel div $10000;
end;

function GET_WHQL_MONTH(dwWHQLLevel: DWORD): Integer; inline;
begin
  Result := (dwWHQLLevel div $100) and $00ff;
end;

function GET_WHQL_DAY(dwWHQLLevel: DWORD): Integer; inline;
begin
  Result := dwWHQLLevel and $ff;
end;

end.
